While it's easy to overlook the Amazon Appstore's daily free app picks, we'd be remiss if we failed to mention this one: Documents to Go, the powerful document editing app, is today's featured freebie. Regularly priced at $14.99, Dataviz's full productivity suite can edit and create Word, Excel, and Powerpoint documents, and can also read PDF files. The full version offers customization options and syncing with your Google Docs and your desktop files. Nice way to kick off a week of bargain shopping if you ask us. Hit the source link to grab it before it expires tonight at midnight.
Mobile Checkbook, a hugely popular personal accounting application on the BlackBerry platform, is now available for Android devices. Mobile Checkbook allows the user to quickly enter in both deposits and withdrawals while maintaining an accurate bank balance on the go.
Mobile Checkbook allows you to ditch that paper transaction register and record their transactions as they occur. You can also transfer funds, reconcile accounts as well as set up automatic/recurring transactions. There is no limit on how many accounts you may create and the application allows you to use one of many currency options.
Transaction lists can be exported via email with optional XLS or QIF attachments which can then be imported easily into most computer financial software like Quicken or Quickbooks.
PIN code password feature that you can set just in case you're worried about someone seeing your financial information if your phone gets lost.
Secure cloud based Backup/Restore option
Show/Hide Available Balance on the apps main screen
Multiple date formats
Mobile Checkbook is currently available in the marketplace for only $0.99! Hit the break to download this fantastic financial application today.
Remember in The Fox and the Hound how Tod is a likeable, heroic fox that ends up saving the day in the end? He must be from a different breed of fox (the Disney breed?) than the ones you'll meet in Chicken Coup Remix HD, because these foxes are nothing but muderous, bloodthirsty creatures with only one goal in mind: eat all your brainless chickens.
Why do I call the chickens brainless (other than they fact they are)? Because while the cunning foxes are popping in and out of bushes surrounding your farm (great location, Farmer Bill), your chickens are aimlessly wandering around like dodo birds. Therefore, it's up to you to corral your feathered friends into their respective coops before they're dragged away and devoured.
To move a chicken, drag your finger across it. It's now hooked on you, and you're free to move it somewhere safer (like it's coop). If you drag chickens and roosters into the wrong coop, you lose "life," so to speak, and once you're down you alloted lives, your level ends.
There's also two other ways to lose a life: letting a fox escape with a chicken in its mouth or not getting a chicken into its approproate coop soon enough. The fox issue is easy, as you'll see the fox running off. The timing thing can be a little difficult, as it's only denoted by a colored exclamation point over your chicken's head. Green is ok, yellow is so-so, and red is imminent loss of cluck.
So how do we deal with these pesky foxes, anyway? For some reason, you want to drag those into the barn. Dragging is the same as with the chickens, but what the farmer intends to do with a farm full of hungry foxes is beyond me. (I try not to dig too deeply.) You'll know which one is the barn, too. It's the biggest and it has a picture of a fox on it.
What other challenges do you face? Obstacles and terrain vary in each level, starting off with an inconveniently placed tractor, then moving onto things like an actual fence. You'll have to stay light on your fingers if you're going to save all the chickens in time.
Scoring is pretty simple. Get chickens in their coop, get points. The more chickens you get in without losing one and your "chicken power" goes up. Chicken power adds onto the next chicken you save, and keeps growing until a chicken is lost. You can also chain like groups of chickens together for sweet bonuses (and to get a lot of stuff of screen at once).
If the screen becomes too cluttered, a simple pinch-to-zoom (out) motion will use one of your three bombs to clear everything off the screen and give you a moment to breathe.
And in case you're wondering the difference between the original and remix versions of Chicken Coup, an eagle-eyed Puppy Punch employee answered the question for me:
There are several differences between the original and the remix version. Among them are that Chicken Coup Remix HD has more levels than the original. We have optimized it to run a lot smoother and with less lag than the original. You are also able to pick up, drag, and drop Chickens & Foxes with more precision.
To top off an already impressive game, there's also OpenFeint support and achievements to be had, so don't think the game stops once you've maxed out every level. Puppy Punch Productions is going to keep adding in new levels, too, so the replayability factor is pretty high with this title.
Chicken Coup Remix HD is $1.99 in the Android Market. If you're ready to try life on the farm, we've got download links after the break.
The Fly Delta Android app has gotten a cool little update with a few new features, some of which you can use every time you fly, and some we hope you never have to use. Probably the most useful addition is the ability to pay for checked bags when check in on the app -- a necessary evil, unfortunately, but at least Delta's making it easier. And under the "hope you never have to use it" category is the ability to track your checked baggage from your phone. Delta's also added more technical information about the planes in its fleet (very cool for airplane buffs), and expanded airport maps, transit details, weather info and Sky Club locations -- perfect for frequent travelers.
We've all been there: a maniacal evil genius has you in the thick of his trap, and the only way to escape his series of death beams is to reflect them away from you using whatever is at your disposal. Maybe it's a nickel, maybe you've got a lot of mirrors at your disposal. At any rate, we all know the only way we got out of the trap (and saved the day!) was through practice.
My tool of choice? Reflexions, by YoYo Games. What better way to brush up on your reflecting skills, kill some time, and work your brain into a frenzy as you try to collect the diamonds and advance to the next level? I can think of none.
In Reflexions, you're trying to arrange mirrors to bounce your energy ball around, pick up all the diamonds scattered throughout the level (while avoiding the red, mine-looking things), and then bounce your way to the exit portal. The diamonds aren't for fun, either. The exit portal doesn't activate until you've nabbed all the diamonds, so you can't try and skip them to make a sweet time completing a level.
Your motivation to complete levels in a timely fashion? That timer running in the background, of course. In addition to your time being checked, the game is also timing your number of moves (how many times you flip a mirror), and that factors into your overall rating. There's no scores here, just the familiar three-star system that all games are using these days.
If you're like me and think you only earned two stars because the star in the middle is the biggest, don't fret. The game fills the outer stars first, and you get the big star in the middle if you really maxed the level out and earned all three stars. Trust me, confused me, too.
Reflexions is also peppered with little achievements here and there (in-game only, no OpenFeint), like completing the tutorial, world 1, getting 20 stars in world 1, etc. The achievements run the gamut from incredibly simple to ridiculously difficult, and while it's nice to give the player a lot of easy ones at the start, it almost feels a little too much like "everyone is a winner" for my tastes. Still, the completionist in me appreciates the challenge.
With 40 levels in four worlds, oodles of achievements, and the fact Reflexions runs equally well on both tablets and phones, I'd behoove you to try it out. It's only $1.10 in the Android Market, but that's a special, introductory price, so I'd move on this sooner rather than later.
Dr. Evil Mr. Bad Guy is planning, so if you're ready to brush up on your reflecting skills, we've got download links after the break.
We've gotten some clarification from Google regarding any changes to the app refund window in the Android Market after a couple of developers led us to believe it had been changed to 48 hours when asked to accept a new version of the Developer Distribution Agreement. The short version is there have been no changes. You still have 15 minutes to uninstall an application for an automatic refund.
The 48-hour window is for Google to refund the money to the developer. Also, you, as a user, technically have 48 hours to request a refund of an app from Google, though very few people do that for the obvious reason.
An interesting new application hit the Android Market today from Sony Ericsson which allows you to easily share content from your Android smartphone to a bigger screen via a web browser.
Called vscreens, the app is currently in beta but despite being a Sony Ericsson product, they claim it should work with all Android smartphones running 2.1 and above.
The idea is relatively simple. Download the free app from the Market (download links below) and install on your device. Then by visiting the vscreens website and scanning the displayed QR code, your phone automatically connects to the service allowing you to 'throw' your photos from your device to the browser. If both devices are on the same wifi network it is even possible to do the same with videos.
Attention should be paid to the beta tag, and this is still in its very early stages. It's an interesting idea though, so it could be good to watch where Sony Ericsson go with it. If you try it out, hit us up in the comments and let us know how it went.
Update: We're being told by one developer that actually this wording is unchanged, and the 15-minute window still applies, it's just that Google has that long to refund the money. We're seeking clarification from Google, and watching our hope wane.
But according to a new version of the developer distribution agreement being pushed out today, that window has been expanded, and expanded to a full two days. Here's the line from Section 3.4:
Products that cannot be previewed by the buyer (such as applications): You authorize Google to give the buyer a full refund of the Product price if the buyer requests the refund within 48 hours after purchase.
Good on Google for changing this one. While we don't want anyone abusing the refunds process, 15 minutes was absolutely too short a time to try out an application.
By the way, if you're a developer, make sure you log in to your developer portal to accept the new agreement. Wouldn't want your app yanked unnecessarily.
And, once again, it looks like social media might have stuck its head where it doesn't belong. You might have noticed yesterday when AT&T on its Google+ page ignited a bit of a fire about the Samsung Galaxy Nexus. While the GSM version is now available in the UK (and it's an unlocked, pentaband device, so it'll work just fine on AT&T if you were to import one here), we're still waiting on an official release date from Verizon. (Yes, we know full well about the latest Nov. 21 rumor, and we've heard that one ourselves numerous times. Still, not a done deal. Yet.)
Anyhoo. AT&T asked the following:
We expected requests for this for the Samsung Galaxy Nexus which we do not have any new information to share. but do hear your requests to add it to our portfolio.
Out of curiosity how many of you are interested in the Galaxy Nexus? Please +1 this comment so we can see the demand here on Google+ so we can share interest here with our product teams. Thank you.
That post -- and its parent thread -- have since been deleted. Here's what we think happened: The Galaxy Nexus is Verizon's baby in the United States, at least at launch. For better or for worse, that's how it is. And we've got a feeling that someone at AT&T was politely reminded that this is the case, and the post was taken down.
We're still holding out hope that we'll see a proper GSM release of the Samsung Galaxy Nexus here in the United States. (And maybe one for Sprint as well.) But we're also resigned to the fact that we're not likely to see one for a month or two, at minimum. Importing's always an option -- albeit an expensive one.