Chaos Rings, a role-playing game franchise created by the venerable Square Enix about two years ago on iOS, has found its way to Android. If you remember the ports of their classic Final Fantasy titles, you'll know that Square Enix has a habit of charging a fair bit for their mobile games, and Chaos Rings is no different with a $12.99 pricetag. That said, reviews for the iOS version have been unanimously good, so at least you're getting quality for what you pay for.
The game's story revolves around a mysterious tournament where pairs of contestants fight for their lives in the imposing and surreal Ark Arena. There are 8 characters to chose from, spread between 5 pairs, each with their own histories and plotlines to unfold.
On the one hand, it's easy to laugh openly at just about any app trying to get away with a pricetag of more than $10 in Google Play, but on the other, I admire developers that have the moxy to try to stem the race to the bottom in app pricing. Only really big-name publishers can afford to create high-quality apps for bargain basement prices, and even then, they only work if supplemented by ad and in-app purchase revenue. What do you guys think - is the labor that goes into making an application just as valuable as it used to be (as Nintendo would contend), or is the app market so saturated now that old models simply don't work anymore? Is it worth paying a premium up-front to combat the trend in in-app purchasing?
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