Cut the Rope 2

The Freemium model raises its ugly head once again

Nom nom nom! ZeptoLab's Cut the Rope 2 has made it's way into Google Play. Just like the original, your goal is to feed delicious candy to Om Nom, and collect as many stars along the way as you can. It's hours of fun, and absolutely free to play — sort of.

The gameplay is fun, the puzzles get puzzling sometimes, and it's all a whole lot of fun. Unfortunately, it's fun interrupted by full screen intrusive interstitial ads. On top of that, the in-app purchase model is out in full force and it won't be long before you're prompted to start buying. The original, and the Time-Travel and Experiments sequels both offered paid, full versions for 99-cents, and we hope ZeptoLabs follow suit with this version.

The game mechanics are great, it ties into both Facebook and Google Play Games, and has the potential to be as much of a hit as the previous versions. you'll find the trailer and a handful of screenshots below.

There are 29 comments

Zig261 says:

Laggy on my Nexus 7. Smooth on my iPhone 5S.
Posted via Android Central App

SSmaster says:

You probably have the old Nexus 7.

This game isn't graphic intensive in the least it shouldn't be laggy on either Nexus 7.


ScottColbert says:

Playing it on my 2012 N7, with no lag at all. He's just a troll.

junglejunkie says:

The game is fun HOWEVER, I'm not a fan of the ads etc. I'd happily pay to remove these. My 5 year old would appreciate it too ;-)

Posted via Android Central App

Laggy as hell on my iPhone 5c. Amazing on my Moto X.

Laggy as a mofo on my Palm pixi


Laggy as saggy pants on my etch a sketch.

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Green_Laser says:

Haha lol :-D

Posted via Android Central App

Jerry brings the smack down.oh yeah

LucasLumia says:

Is it really laggy in the 5c? That it runs smoothly in the Moto X is not that surprising, my Moto G runs it like a champ. Now I just have to wait for a Windows Phone version... and Time Travel and Pudding Monsters =(

eahinrichsen says:

I'm pretty sure that was a sarcastic response. I would have a hard time believing a game like this lags on any currently supported iPhones.

iDonzzy says:

Better than first Cut The Rope! - GN3 player ☺

Shawheim says:

Game itself is awesome... The waiting for energy part not so much. Om Nom is a monster that eats tons of sugar he shouldn't need energy!!! I'd rather pay for an ad free and all the energy I want version.

Posted via Android Central App

retsaw says:

If you want more energy just set your device's clock forward a bit until the energy is full, then you can set it back to the correct time after that. The ads are really annoying though, they put me off playing.

Posted via Android Central App

It's soooo cute...

But I hate freeium games. Hopefully, they'll be a ad free version.

Smooth as silk on my G2.

Posted via from my LG G2 using Sprint LTE from Android Central App

anthonok says:

Too late. Don't care anymore.

Posted via Android Central App

benhaube says:

I wish these freemium games would just go away already. Any game I install I first check to make sure there are no permissions for in app purchases.

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c0ldburn3r says:

I hate the app models like this! The game is fun but the IAPs and ads kill it.

Rate this game a big fat 1 star.
Posted via Android Central App

HarisA1 says:

If you're a rooted user download the adfree apk. It kills ads in every app including those terribly annoying pop-up ones

Posted via Android Central App

Dave Hong says:

Slow news day?

eahinrichsen says:

Well, it's a Sunday, so yes. But the sequel to one of the most popular mobile games of all time is pretty big news regardless of the day.

Dave Hong says:


birdikov says:

The most annoying thing is the Freemium pay to win model. I'd really pay like 3 or 4 bucks for a full version of the game, but those ingame purchases are ruining every game...

eahinrichsen says:

I was going to say the exact same thing. I've played through and completed all three of the other Cut the Rope games, and I've definitely gotten enough enjoyment out of each of them that I'd pay four or five bucks for a new one. I'm not going to make any in-app purchases, though. I just don't like the model.

Agree bro, it looks like it has become a new gaming tradition. Good were those old days when games were actually either paid or free.

Taz89 says:

I guess the days of paying to get rid of ads are slowly going.

Posted via Android Central App on nexus 7 (2nd gen)

Zabigayle says:

Game is fun but the ads are annoying. >.<

Jabid21 says:

Don't mind in-app purchases in games. But I'd like the in-app purchases only to exist for optional purchases like in game currency or exclusive accessories; and not be the bottleneck for game progress. And I absolutely detest the energy model. Whoever invented this model of gaming needs to be figuratively shot. Disney learned that the hard way with WMW? 2