Projet Shield

NVIDIA has posted a great blog post explaining just what it took to get Project Shield ready for CES. We all pretty much fell in love with the idea from the minute we first saw it (see Phil's time with the device), a gamer's device that does more than play games, but we tend to forget that the 20 minutes worth of Project Shield we saw was just a short part of the entire process of getting Project Shield from the minds of engineers to the keynote stage.

According to NVIDIA, Project Shield started in early 2012, as a game controller fastened to an Android smartphone via a block of wood. Spending the rest of the year designing and testing things, the first two real prototypes were delivered on December 18, just a few weeks before it was to be shown to the world in Las Vegas. 

During the final weeks of hustle to prepare for CES, engineers spent long days assembling the units that would be demonstrated at CES in a contract partners facility somewhere in Silicon Valley. The work these fellows did -- putting batteries in place and carefully fitting together the device's shell -- will be used to assemble the units as they roll off the line. It's important, tedious, and surely frustrating work under a tight schedule.

Of course they pulled it off, as we witnessed the day before CES officially kicked off. Project Shield looks awesome, and we can't wait until there are units out there for all of us to play with. The story is a great read, be sure to visit the link below to have a look.

Source: NVIDIA

 
There is 1 comment

TheWenger says:

We use some rapid prototyping at my job and it's pretty awesome how they do it. Rapid proto companies can make injection-molded parts (not production quality of course) with a soft silicone tool instead of a steel one. They use a 3D printer to make a master part file and make a mold from that, sort of like they do for prosthetics in movie makeup.