There aren't a ton of enemy types in Ghost of Tsushima, and those you come across will fall into one of four categories. If you haven't unlocked the corresponding stance to be effective against them, try using throwables.
Sucker Punch has shared new details on how the combat in Ghost of Tsushima has changed over time, including the amusing note that the combat wasn't great when Kojima visited the studio. Ghost of Tsushima is set to release exclusively for PlayStation 4 on July 17, 2020.
We recently had the chance to talk with Ghost of Tsushima Creative and Art Director Jason Connell about what it was like working on the game and what players can expect when they get their hands on it on July 17.