Android Central

The Android-powered Ouya game console is still on schedule according to the developers' latest update, and they've confirmed that it will launch with Jelly Bean. It wouldn't be surprising to see Android 4.2 folded in before the planned launch early next year, even though that version was just unveiled a few days ago. Apparently the Ouya folks have been busy talking with developers over the last few months, which is key considering porting high-resolution games to the big screen and optimizing controls for Ouya's hardware will be key to its initial success. 

To that end, they've outlined a few tips for developers in advance of the December launch of the Ouya SDK. For example, the gamepad will have a single-finger touchpad and a button for system-wide access to shutting down or quitting a game, but none of the familiar buttons like back or menu. Apps should be ready to run at 720p, 1080p, and 1080i resolutions. Notifications aren't employed, and all games are effectively free (though laden with ads and in-app purchases as the game creators see fit). Finally, Ouya reminds app-makers that the system is built for Tegra, and that anyone itching to get their game optimized should test with an Nvidia-powered Android tablet. 

As for the hardware, they've got the circuit boards printed, and are busy optimizing software and preparing dev kits for those that got in early. 

So, who backed Ouya? Any developers getting ready to make their games ready for the promising young system?

Source: Ouya


Reader comments

Ouya confirms game console will launch with Jelly Bean


Even with the hugely surprising amount of backing this got, I'd be amazed if it tuns out to be anything other than a massive flop.

You know, I was nervous about backing a Kickstarter anything project. The Ouya team has been pretty good at giving out updates and staying in touch with the user community (can you call it that yet?). Anyway, just watching the process of how the organization is moving forward is quite interesting from a business and operations perspective.

Even if the Ouya is a flop, I will have one that I can tinker with. I really hope Ouya is a success as it is the first system I have been truly excited about getting in a long time.

It would be great to see a white paper on everything Ouya did to get from conception to product release.

The Teknesion team was great at providing updates for the Chameleon launcher kickstarter and that turned out to be a hot mess. The launcher is incredibly slow to update the widgets, native widgets didn't work with it for the longest time, and the overall polish is still really lacking.

Updates alone don't mean anything.

I was trying to get the point across that regardless of the success of Ouya, it is fascinating to see the process of "something" be created from nothing. My investment in this is very small, so even if it fails, I still was able to observe. As an Ops guy, it is very cool to see.

That said, the Ouya is much more appealing (at least to me) than the Chameleon launcher. There are plenty of launchers in the market, both free and for a cost that didn't use crowdfunding. Ouya doesn't have such competition and is trying to be disruptive. I see Chameleon as just another..."me too" launcher.

For something to be successful like Ouya or Chameleon I think you need to have a want in the marketplace. I didn't see much outcry for alternative launchers. However developers seemed to be very upset with working on major consoles such as the XBox due to licensing rights. Look at how Fez just never became patched because of costs. For now, Apple, Amazon, Steam, and Google allow things to occur at very low costs with a lot of freedom but is limited to PC and mobile. This is something developers very much wanted for consoles.

Didn't Kickstart but I am wishing success for it, I'd definitely pick one up post release, as it'll probably be great for a media center at least if the console part flops.

Will be interesting. But if there's no paying option for games, that cuts out the real opportunity for 'console' devs to support it by releasing back catalog from PS2/Xbox generation and earlier.

If Sony (who owned Psygnosis) released a modified version of Team Buddies for Ouya (with online multiplayer, custom build sets, no time limit, more arenas as $DLC), it would kick serious butt, in fact, there's little reason why lots of old games couldn't get 'Ouya optimized' by their developers, to include online multiplayer among other things. Refreshing old games for a new system that isn't focused on graphics makes sense.

There is a pay option. You just need to provide a portion of the game for free. Such as a demo level.