Madfinger Games announces Shadowgun

For anyone who has played Samurai II: Vengeance the name Madfinger Games may sound familiar. If it doesn't, we've got a sneaking suspicion you'll be hearing a lot more about them and their newly announced game -- Shadowgun. Having just dropped the details today, we now know that Shawdowgun will be available for Tegra 2 powered Android phones and tablets.

In addition to the Tegra 2 support, Madfinger is also optimizing the game to support NVIDIA’s Project Kal-El, the next-generation Tegra quad-core processor. Needless to say, we're pretty stoked to see how this game turns out and even more stoked for Project Kal-El. Hit the break for the press release, if you're looking for more background info on Mindfinger games and Shadowgun.

Source: Mindfinger Games

MADFINGER Games Announces SHADOWGUN

Unity-powered Action Title to StormTablets and Smartphones in 2011

Brno, Czech Republic -  25th May, 2011 – Madfinger Games, creators of Samurai II: Vengeance, today announced the beginning of a new property SHADOWGUN, with an emphasis on next-gen graphics and immersive gameplay.

By focusing on mobile platforms - including smartphones and tablets- Madfinger has created the most advanced handheld game in the market, optimized for superb performance and offering gamers the same quality expected from console gaming systems.

With SHADOWGUN, Madfinger is expanding the entertainment potential of smartphone, iOS devices and tablets. SHADOWGUN will support Android mobile devices powered by the NVIDIA Tegra super chip, and will be available on the Tegra Zone app and Android Market.

Authored with the Unity development platform, SHADOWGUN combines tactical combat with third person harrowing action, ushering in a new visual standard for handheld gaming. SHADOWGUN puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade’s mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises. Players must lead “shadowgun” John Slade as he infiltrates Dr. Simon’s mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A.—Slade’s personal android assistant. The story is written by award winning author Micah Nathan who has joined the MadFinger team as executive creative consultant for SHADOWGUN.

“SHADOWGUN is possibly the the best expression of quality production achievable on mobile devices and a great indicator of what consumers can expect from future mobile games,” said Brett Seyler, General Manager of Union. “We’re very proud to see this kind of creative product created with Unity and excited to offer it to our partners through our Union distribution service.”

In addition to an optimized version for Android super phones and tablets powered by Tegra 2, Madfinger is also developing an even more enhanced version supporting NVIDIA’s Project Kal-El, the next-generation Tegra quad-core processor. Ashu Rege, Vice President of Game Content and Technology at NVIDIA, said: “SHADOWGUN shows off the console-quality experience that Tegra is bringing to Android devices. We’re especially excited that Madfinger is creating a special version of SHADOWGUN that’s optimized for multi-core processors and will take advantage of the processing and graphics power of Project Kal-El.”

About MADFINGER Games

Located in beautiful Brno, Czech Republic, MADFINGER Games brings together a team of veteran console game developers. Their goal is to create console-quality games for iOS, Android mobile devices with a major emphasis on complete customer satisfaction. Their Samurai series has been downloaded over a two and half million times and received rave reviews across the web. Their most recent game, Samurai II: Vengeance THD was released on the Tegra Zone app on the Android Market received outstanding reviews and high ratings, optimized for stunning graphics and smoother gameplay on NVIDIA Tegra-powered devices. For more information, visit: http://www.madfingergames.com, http://twitter.com/madfingergames

About Unity Technologies


Unity Technologies is revolutionizing the game industry with Unity, its award-winning breakthrough development platform. Unity Technologies has more than 500,000 registered users worldwide -- including Bigpoint, Cartoon Network, Coca-Cola, Disney, Electronic Arts, LEGO, Microsoft, NASA, Nickelodeon, Ubisoft, Warner Bros., large and small studios, indies, students and hobbyists -- all using Unity to create games and interactive 3D, like training simulations and medical and architectural visualizations, on the web, mobile, consoles and beyond. Unity Technologies is aggressively innovating to expand usability, power and platform reach along with its Asset Store digital content marketplace and Union game distribution service so that it can deliver on its vision of democratizing interactive 3D technology. Unity Technologies is headquartered in San Francisco and has development offices worldwide. For more information, visit: http://unity3d.com.

About Union

Union is a newly formed business unit of Unity Technologies, dedicated to syndicating high quality video games to mobile phones, app stores, tablets, set-top boxes, connected TVs and other emerging platforms. Union works closely with Unity’s video game developers and publishers to build a portfolio of premium gaming titles. Union then adapts, localizes and syndicates this content to app stores, mobile phones and other platforms, as appropriate to the medium, helping developers access technically or commercially challenging monetization opportunities and providing platform partners with a rich gaming experience for their consumers. Union provides an 80 percent revenue share to its developers. For more information, visit: http://unity3d.com/union

 
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Madfinger Games announces Shadowgun for Tegra 2 and upcoming quad-core Kal-El devices

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They are suppose to only work for tegra devices but I can unofficially play majority of these games on my single core original snapdragon evo.

Google needs to get a common gaming/graphics API, a la DirectX for Windows. Games written for each processor/GPU is as bad as the days of apps written for just SoundBlaster cards.

Google needs a common API that GPUs use.

We do have a standard. OpenGL is a standard, the problem is GPU manufacturers dont follow it. The Mali400 in the SGS2 is faster than the Tegra in many benchamrks, but doesn't use its custom extensions.

We do have a standard. OpenGL is a standard, the problem is GPU manufacturers dont follow it. The Mali400 in the SGS2 is faster than the Tegra in many benchamrks, but doesn't use its custom extensions.

Bah, I can't believe the Hummingbird processor on Samsung devices is so neglected, even though it's not much worse than the Tegra 2. :( Oh well, next year I'll be getting an upgrade (if not sometime this year).