Havok has announced that their 3D gaming Vision engine, Physics and Animation suites, and their award winning AI tools will now be free for "leading" mobile platforms under their new Project Anarchy initiative. If you play games, you already know about Havok. They're the folks who make the tools behind games like the Assassin's Creed, Halo, and Skyrim franchises, and are used by some of the biggest names in gaming, like EA, Bethesda, and Bungie.
The download also includes game samples and tutorials for mobile developers, and there will be a complete online community to "encourage free sharing and collaborative development of extensions and customizations by the community." Ross O’Dwyer, head of developer relations at Havok, says:
Project Anarchy will launch this spring. To keep up with things and sign-up for more information, follow the link below. The full press release is after the break.
More: Project Anarchy
HAVOK™ LIBERATES MOBILE DEVELOPERS WITH PROJECT ANARCHY!
COMPLETE 3D MOBILE GAME DEVELOPMENT ENGINE AVAILABLE FOR FREE THIS SPRING
SAN FRANCISCO, CA—March 26, 2013—At the 2013 Game Developers Conference today, Havok™ unveiled Project Anarchy, a complete end-to-end mobile 3D game production engine. Havok announced that developing and releasing a game with the technology will be free on many leading mobile platforms, without commercial restrictions on company size or revenue.
Project Anarchy will include Havok’s Vision Engine together with access to Havok’s industry-leading suite of Physics, Animation and AI tools as used in cutting-edge franchises such as Skyrim™, Halo, Assassin’s Creed®, Uncharted and Skylanders. The free download will also include a broad range of game samples and tutorials to help the mobile development community hit the ground running. Havok will be giving open previews of the technology on the main show floor throughout GDC.
As part of this initiative, Havok will launch an online community to proactively promote and support developers through all stages of production via a dedicated website www.projectanarchy.com. Project Anarchy will also encourage free sharing and collaborative development of extensions and customizations by the community.
“We’re consistently blown away by what the AAA industry creates with our technology,” said Ross O’Dwyer, Head of Developer Relations at Havok. “We’re really delighted to be able to offer these professional grade tools to mobile developers for free and we look forward to supporting the mobile game development community to make some stunning games with the technology over the next few years.”
Project Anarchy will be available for download this spring and will be demoing on the show floor at GDC South Hall Booth #1142. More information is available at GDC booth or at www.projectanarchy.com.
As a leading provider of games development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Halo 4, Assassin’s Creed® III, Guild Wars 2, The Elder Scrolls® V: Skyrim™, Call of Duty®: Black Ops II, Skylanders Giants™ and Modern Combat 4: Zero Hour.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Nintendo®, Ubisoft®, NC Soft, Rockstar, EA, Bethesda™, Insomniac, Bungie, Naughty Dog, Evolution Studios and Guerrilla Games. Its cross-platform, professionally supported technology is available for PlayStation®4, PlayStation®3, Xbox 360™, PC Games for Windows, PlayStation Vita®, Wii™, Wii U, Android™, iOS, Apple® Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as Harry Potter, Clash of the Titans, Watchmen, James Bond and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Beijing and Southern Germany. Havok is an Intel® owned company.
What's the catch? :-) Unity/Unreal both charge you at some point...
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