XREAL wants to undercut the Apple Vision Pro with its 'Ultra' AR glasses

Promo image of the XREAL Air 2 Ultra from CES 2024.
(Image credit: XREAL)

What you need to know

  • The XREAL Air 2 Ultra was announced at CES 2024 and ships in March 2024 for $699.
  • Designed for developers, it adds 3D environment sensors for the first time, supporting handtracking and 3D mesh creation.
  • It sports full HD resolution per eye, 120Hz refresh rate, and a 52º FOV, with a higher PPD score than the Apple Vision Pro. 
  • The glasses weigh 80g, heavier than standard glasses but significantly lighter than your typical mixed-reality headset. 

XREAL plans to launch a new, high-end pair of augmented reality glasses this March, targeted at developers. With the Apple Vision Pro set to launch first and grab all the headlines, XREAL is marketing its Air 2 Ultra glasses as the affordable, hand-tracking featherweight to Apple's $3,500 heavyweight.

Like the XREAL Air 2 launched late last year, the Air 2 Ultra has a traditional glasses form factor instead of the massive mixed-reality headset design of the Vision Pro and Meta Quest 3

That limits the possible field of view (FoV) to 52º, about half what a traditional MR headset can deliver. But XREAL notes that the actual pixels per degree (PPD) is 42, well above the Quest 3 (25) and "expected to be higher than Apple Vision Pro" despite its 23 million pixels. 

You're still getting a dense virtual display in your vision, in other words, without a pound of weight on your head and neck. At 80g, the XREAL Air 2 Ultra is about 30g heavier than Meta Ray-Ban smart glasses — due to all of the spatial computing tech packed inside. But for developers who need an all-day work device, a 2.8oz pair of glasses sounds feather-light in lieu of to a one-pound MR headset.

A top-down promo image of the XREAL Air 2 Ultra from CES 2024.

(Image credit: XREAL)

Compared to the $399 Air 2, the $699 Air 2 Ultra has the same 500 nits of brightness, 120Hz refresh rate, and FHD resolution. The key spec difference is the extra 6 degrees of FoV, enough to deliver a 154-inch virtual display for a movie theater-level streaming experience. 

The bigger difference is, of course, the new 3D environment sensors catered to developers. The glasses can "provide simultaneous location and mapping" of your environment, along with "hand-tracking, 3D mesh creation, semantic scene understanding," and vague "future AI capabilities." 

Running off of Unity and XREAL's own SDK, the Air 2 Ultra is meant to help developers build AR experiences and 3D versions of 2D apps, then test them using their hand-tracking capabilities. The glasses can sync with Android, iOS, Windows, and Mac. 

The glasses also support the new spatial video format from the iPhone 15 Pro, meaning you can film them with your phone and then watch them on the Air 2 Ultra "without the need for an expensive Apple Vision Pro."

The XREAL Air 2 Ultra launches in March 2024 for $699, which sounds expensive until you put Apple's $3,500 price tag next to it for context. That's why we're not surprised XREAL chose to pick a fight with Apple in its press release. 

Overall, the Air 2 Ultra has us excited, even if it's overkill for non-developers like us. The fact that XREAL managed to pack hand-tracking tech into this portable form factor gives us hope that smart glasses will continue to evolve beyond their current limitations. 

Michael L Hicks
Senior Editor, VR/AR and fitness

Michael is Android Central's resident expert on fitness tech and wearables, with an enthusiast's love of VR tech on the side. After years freelancing for Techradar, Wareable, Windows Central, Digital Trends, and other sites on a variety of tech topics, AC has given him the chance to really dive into the topics he's passionate about. He's also a semi-reformed Apple-to-Android user who loves D&D, Star Wars, and Lord of the Rings.

For wearables, Michael has tested dozens of smartwatches from Garmin, Fitbit, Samsung, Apple, COROS, Polar, Amazfit, and other brands, and will always focus on recommending the best product over the best brand. He's also completed marathons like NYC, SF, Marine Corps, Big Sur, and California International — though he's still trying to break that 4-hour barrier.