Earlier, Phil talked a bit about the way mobile graphics are inching their way up towards full-blown console performance. NVIDIA, who is entrenched in gaming and graphic performance on all fronts, at their a little shin-dig in Seattle really wanted to wow us with numbers and slides and predictions. That's all well and good, but if you're like me, the talking only makes you want to see the product and evaluate it against all the hype.
I'll let others hash out the strengths and weaknesses of mobile gaming in relation to PC and console gaming. I'm that guy who bought Skyrim for the PC, but never had a chance to install it and play it yet. I also won't have time to fool with the Diablo III open beta this weekend. But I do have time to play games on my tablet, and I don't want to waste it playing crappy ones. Make it better, do it as fast as you can, and keep folks like me, who would rather play great games on a small screen while kicked back in a La-Z-Boy, all happy inside. That's why the thing I found most exciting about yesterday's little get together was the mention of two new Tegra Games -- Bounty Arms by Kerosene Games and The Dark Meadow from Phosphor studios. Seeing new titles optimized for the Tegra 3 gets me a little tingly, so I poked around the Internet a bit and found that Bounty Arms comes from the same developers who brought us BladeSlinger (which kicks a serious amount of ass), and a short preview of the THD optimized version of The Dark Meadow. These can't come soon enough. Hit the break to see the trailer and I think you'll agree.
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