It's not the end for Stadia, but Google is sending a terrible message

Stadia Founders Controller Focus
Stadia Founders Controller Focus (Image credit: Android Central / David Jagneaux)

As it turns out, January 31st, 2021 was not the best day to publish a Stadia re-review that, despite acknowledging flaws, was positive about the future of the platform. Just a mere week ago it felt like Google was primed to take Stadia to the moon and beyond. Years of development work helped make third-party games like Cyberpunk 2077 and Hitman 3 perform brilliantly on the platform. While there still may be a future scenario where Stadia flourishes in the long term, it's beginning to get harder and harder to imagine.

The very next day after my re-review published, Google announced that it is shutting down its internal development and publishing studio, Stadia Games & Entertainment, which was working on unannounced games and of course recently published Outcasters, Submerged: Hidden Depths, and Journey to the Savage Planet. This news also included the departure of game industry veteran Jade Raymond. As it stands, it's unclear which projects she was working on over the last two years.

Winding down Stadia Games & Entertainment

Phil Harrison from Google Stadia

Source: Google (Image credit: Source: Google)

Google could not have timed its announcement of Stadia Games & Entertainment's shutdown any worse if it tried. Not only has the studio hardly put its name on anything that's available for Stadia over the last two years, but it's mostly a mystery what its developers were even working on. Raymond's departure getting buried in a blog post is very odd and makes it hard to feel confident about anything Google does with Stadia going forward.

Maybe Google is just now realizing that it's harder than expected to make games from scratch.

On top of everything else, Journey to the Savage Planet was released as a free Stadia Pro game on the same day the news dropped. Google acquired Typhoon Games over a year ago and shipped a game with Stadia-exclusive content and features the same day the whole division was shuttered. That's awkward.

I can't imagine what those developers are going through if they just found out the same day that they released the latest version of their game that they were, in effect, out of a job. Thankfully, Google claims that it will assist the majority of these 150 displaced developers with finding other work within the company.

The best Stadia games are all mostly third-party games, so maybe after 2-3 years of effort and money Google is just now realizing that it's harder than expected to make games from scratch. It's the same realization that Amazon seems to be slowly coming to terms with, based on the recent Bloomberg expose on Amazon Game Studios.

Software sells hardware

Stadia Ubisoft Games Library

Source: Android Central / David Jagneaux (Image credit: Source: Android Central / David Jagneaux)

History can be a great teacher and a great enemy. Everyone knows software sells hardware because more times than not, if a platform has better games it's going to sell better. The PS4 vs the Xbox One is a great example of that fact. Due to the quality and volume of exclusive titles, the PS4 was a resounding success last generation and now Microsoft is doubling down on exclusives with studio acquisitions and its aggressive Game Pass subscription offering.

But, what happens when you don't really have any hardware to sell in the traditional sense? I'm sure Google would love for you to buy a Stadia controller and/or Chromecast device, but it's not required to play games on Stadia. And yet, despite massively lowering the barrier to entry by removing the hardware, Google is still facing an enormous uphill battle entirely against public sentiment.

Google is still facing an enormous uphill battle entirely against public sentiment.

There's the lingering stigma of cloud-based gaming ghosts of the past, such as axed streaming service OnLive, which hurts the reputation of the entire format. All too often users are quick to dismiss Stadia simply because it's a cloud platform. Even with willing cloud gamers, Google faces plenty of direct competition, with Amazon Luna versus Google Stadia representing their biggest rival. Now of course there's the fear that Google will eventually kill Stadia, which feels even more impending than before with this most recent news.

All that Google can do is go heads down and continue delivering games that people want to play and defying expectations. Each success is a double-edged sword. Despite being a Stadia Founder that was "in" on the platform since before day one, I'm still blown away every time I boot up a new game on Stadia and start playing instantly without problems. I put over 40 hours into Cyberpunk 2077 without ever installing the game on anything. I've played Madden NFL 21 on my phone and I've battled gods across Assassin's Creed and Immortal Fenyx Rising. Red Dead Redemption 2, one of the biggest and most demanding games in recent years, plays flawlessly on Stadia and it still feels like magic.

The "wow" factor is there and it absolutely works, but every time a new game comes out the first question is always, "How does it play on Stadia?" not "Is it good?" When someone buys a game on PC or PS5 or Xbox they're not asking themselves whether it will run well (okay, maybe sometimes) or whether their internet can handle it. It's going to be a while before those stigmas go away and it will be even longer, more than likely, before the majority of the internet-using population can do away with data caps.

Stadia's uncertain future

Stadia logo

Source: Android Central (Image credit: Source: Android Central)

Make no mistake: Stadia's future is anything but clear right now. While Phil Harrison, Vice President and GM for Stadia at Google, claims the company has the platform's best interests at heart, it's not easy to believe that at face value. Between the rocky launch, lack of transparency, delayed features, and generally half-hearted support, Stadia already feels like an afterthought in Google's portfolio — just as it's finally starting to feel worth the wait.

I'm just waiting on Google to be as much of a fan of Stadia as I am.

Even without first-party exclusive titles Stadia can still succeed. Timed exclusivity agreements for new third-party games is a great avenue and there are some major benefits to the platform, such as State Share in Hitman and performance stability like we saw with Cyberpunk 2077. If Google can continue to roll out more YouTube integration features, there are lots of avenues to set it apart without the need for in-house developed titles.

I know that if it's given the TLC that Google gives some of its other products and services, Stadia can absolutely thrive. The technology is there, the audience is growing, and the content speaks for itself. I'm just waiting on Google to be as much of a fan of Stadia as I am.

  • I've said this before, Stadia like platforms will be the only way console games are delivered - at some point in the future.
    However I don't know if Stadia will still be around then or Google will have to have another attempt as they killed it in 2021. Time will tell.
  • Lot of doom and gloom there. Not a gamer myself, on any platform. I understand Stadia is a decent platform with a good cross platform story. Game development isn't really in Google's core competency. Delivering streaming is though. If they do that well, no reason third party game developers wouldn't want their games on Stadia.
  • Ohhh you and your logic how are they going to generate clicks speaking the truth and not through sensationalized speculation.
  • The problem is that these game developers want to make money. It is really expensive to port a game to a different system, and you need a big user base to pay for it. PS and XBox are no brainers, they have the users. Everyone else? That's harder to justify.
  • Silly stories flooding the Internet about Stadia. Microsoft and Sony must be on a push after Cyberpunk 2077 showed Stadia can not just compete, but outclass their competition. No 600 dollar giant computer required
  • I don't blame them for the lack of transparency sometimes, it's because all the tech bloggers think they can read tea leaves, just look at this latest for example. They decided why waste resources on area's that at this current time could be better and more wiselyspent elsewhere to improve the platform. What do you read ? "Stadia is shutting down, the writing is on the wall, I read it on The Verge, IT'S TRUE IT'S TRUE don't spend your money on Stadai" Then what happens readers read all these BS doomsdayer blogs and think "Huh , maybe I shouldn't use Stadia" then Revenue DOES dry up and then they do have to close You guys are the Kings of creating Self fulfilling Prophecy's . Great to have service destroyed in the name of clicks. Wonderful world we live in now.
  • Google did kind of paint themselves in a corner on this. If google is known for anything, its killing existing experimental products and re-introducing new ones. That's annoying enough for users, but now imagine spending a few hundred thousand dollars porting your game to their system and knowing they could pull the plug at any time. Google needs to promise that they will fully support Stadia for a minimum of 10 years. Then you would see developers much more willing to invest.
  • I think what we may be seeing here is something of a mass sunk-cost fallacy at play. People who are likely to be attracted to Stadia are gamers who are most likely to own a high end gaming PC or a console. So, since they already invested in the hardware they want to use it, even if the experience and features would be better without the hardware. So, Google is doing the exact opposite of what they should be doing. Build their own exclusive great games that utilize the special gaming features that only they have, and the teach gamers why they should ALSO invest in Stadia as well as the systems they already have.
  • Stadia has worked great for everything I tried with it. i really wanted a cloud based solution for Cyberpunk 2077 so I could play when away from home of my surface pro. I ended up using Nvidia Geforce Now, entirely because I could buy the game on steam and then still play it if the platform went belly up, which would not be true... or at least very uncertain... if I bought it for Stadia. Price was the same. It even played better on stadia because I could use the full resolution of my ultra wide monitor, whereas geforce now was limited to 1920x1200 which could scale up but not adjust aspect ratio (i.e. wasted space on sides). Nvidia had Ray Tracing but honestly that mattered a lot less. (The aspect ratio was only a factor at home, it played fine scaled up on surface pro). so it came down to faith in the platform and having as a steam game (or Gog or whatever so long as it was independent of the platform) by far won out. if Google could offer that I would have gone that route. it did not and I feel justified in my choice.
  • Google handled this so god awfully bad.
    What they should have done is say "We're pivoting SG&E away from making first-party titles, and towards a porting partner to help third party developers move their existing games onto Stadia." That way, they wouldn't have gathered the same negative attention, while still achieving their goal. In fact, it would have even benefited them since this proves to developers that Google IS committed to bringing games to Stadia, just not in making their own stuff.
    Then they could have left SG&E to hang around for a few years before ending it saying "Developers now have the ability to port high-quality games themselves".
    But I mean, that would have been tactful, which doesn't seem like Google's game. The real reason this happened this way was that Google doesn't have the patience to build a platform, and then promote that platform with high-quality first-party products. (You can see the same thing happening with Android Widgets. Google's services don't really have widgets that are super amazing)