What is Qualcomm Snapdragon Spaces?
Best answer: Snapdragon Spaces is an open mixed-reality (XR) platform designed to make augmented reality software that runs off of Qualcomm mobile hardware. It offers basic AR tools that make it easy for companies to start creating apps without having to develop the tools themselves. Spaces will officially launch in spring 2022 but already has major early partners like Epic Games, Lenovo, and T-Mobile.
Snapdragon Spaces explained
According to Qualcomm (opens in new tab), Snapdragon Spaces XR Developer Platform "enable[s] the creation of immersive experiences" that "blur the lines between our physical and digital realities" and are "optimized for performance and low power consumption."
In non-marketing speak, the platform lets you create 3D apps built for AR glasses like the Lenovo ThinkReality A3, which connect to and are powered by smartphones. Your app can either be AR-native or tie specifically to a standard Android app, but they're designed to run off of mobile hardware rather than anything more powerful or expensive.
Qualcomm created baseline AR features like 6DoF positional tracking, anchored windows with remembered positioning, image or object recognition of whatever the user is looking at, plane detection so holograms can interact with flat surfaces or walls, occlusion tech that makes holograms disappear if they go "behind" a physical object, hand tracking, and many other features.
By using Snapdragon Spaces, developers can use these tools natively, knowing that the software will be upgraded over time to stay compatible with new Snapdragon hardware. That way, it's less likely an AR app will become obsolete and lose its relevance.
Unfortunately, it works specifically with Snapdragon hardware, which means these AR applications wouldn't work with MediaTek chips (or Apple phones, obviously). But Spaces specifically works with the OpenXR standard, which would theoretically allow for interoperability with other augmented reality platforms.
Because both Unity and Unreal Engine will tie into Snapdragon Spaces, that means devs will be able to create 3D assets within well-known game engines that then port easily into augmented reality.
Which companies are using Snapdragon Spaces?
Lenovo partnered with Qualcomm to make its ThinkReality A3 enterprise smart glasses the "first to commercialize Snapdragon Spaces." But many other companies have also announced plans to use the platform, listed below:
- Epic Games
- The Jim Henson Company
Other early-access AR developers include Felix & Paul Studios, holo|one, Overlay, Scope AR, TRIPP, Tiny Rebel Games, NZXR, forwARdgame, Resolution Games, and Trigger Global.
Although Samsung hasn't signed on as of yet, most of the other top-selling Android brands have partnered with Qualcomm for this program. And T-Mobile's partnership proves that AR devs will rely heavily on 5G to power some experiences, in order to ensure AR glasses can become more compact while still powering life-like experiences.
Qualcomm has also created an $100 million Metaverse Fund (opens in new tab) for developers creating VR/AR content. This will likely encourage startups to begin adopting Snapdragon Spaces for AR demos in the hopes of attracting attention from the brand. Spaces is supposed to launch in "spring 2022," so it's likely the program will begin to expand beyond major brands soon.
Is Snapdragon Spaces the future of AR?
Brands like Epic Games that benefit from open ecosystems have every reason to support Qualcomm over other major AR brands for creating a multiverse. In the Spaces announcement, Unity VP Timoni West is quoted saying that "the metaverse simply can’t exist as a walled garden," while Epic Games VP Marc Petit mentioned the "open metaverse" mantra. This topic of an open metaverse was explored by our very own Nicholas Sutrich, who wrote in his editorial that "metaverses that encourage open interoperability will end up reigning supreme in the end."
Of course, if other brands have their way, a walled metaverse is exactly what will happen. Meta, for instance, plans to release several new AR glasses through Project Nazare over the next ten years, with the hopes of creating its own capital-M Metaverse. And Apple, of course, will soon release its own AR/VR headset (if the leaks are true) that will stick to its own OS and App Store.
So other brands will use Snapdragon Spaces to create tech and apps that they couldn't hope to develop on their own. The question is whether or not this open-source system will lead to a popular consumer AR product before Apple or Meta captures the market for themselves, and these brands are forced to switch from open-source Android software to a controlled system.
For now, Snapdragon Spaces allows brands to create accessible AR apps without major overhead, but unfortunately only very expensive AR devices can run them. So it may be a long time before the XR project pays off for the average consumer.
But when it does, these apps should be compatible with all of the best Android phones. For example, at GDC 2022, Qualcomm showed off a convincing AR demo using a Lenovo ThinkReality A3 and Moto Edge+. So it's clear that once the AR hardware becomes more affordable, your smartphone will be able to power it.
Michael spent years freelancing on every tech topic under the sun before settling down on the real exciting stuff: virtual reality, fitness wearables, gaming, and how tech intersects with our world. He's a semi-reformed Apple-to-Android user who loves running, D&D, and Star Wars. Find him on Twitter at @Michael_L_Hicks.
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