Riptide GP is somewhat of a favorite among the Android Central staff. Its excellent graphics, combined with superb controls and a great pick up and play approach make it to this day one of Android's finest game titles. We don't need to tell you that we're eagerly awaiting Nvidia's Tegra 4 platform, and with it the follow up title, Riptide GP 2. Thankfully, to help keep us going in the meantime, Nvidia's latest Android Thursday video shows off the new game running on Project Shield

And it looks; amazing. Besides showing off the gameplay, Nvidia also talks us through some of the special graphical touches that have been brought to the table thanks to Tegra 4. We're talking enhanced water effects, motion blur, improved reflection shaders, all designed to immerse the gamers ever further. 

Gameplay wise looks like a continuation from the original -- no bad thing. There's some pretty sweet looking tricks too like the Superman and something called a Nak Nak -- right? -- to perform. Combined with Project Shield, Riptide 2 looks like an absolute blast. Naturally we're excited for both, but we'll take Riptide 2 on anything that'll play it at this point. 

Source: Nvidia (YouTube)

 
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Latest Project Shield demo from Nvidia shows off Riptide GP 2, looks insane

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Did they base the design on a large rock they found outside? Why not just make it attractive, simple, yet really comfortable as the PSP.

It might not look exactly "pretty," but I think it's more intuitive and comfortable than the PSP. I'm a huge console gamer, and the familiarity of the general controller shape will make me feel right at home, more so than an elongated slab. It should feel like playing a console, but be portable enough to throw into a bag.

When it comes to console gaming, I feel much more comfortable when I'm able to look at the controls I'm using. I don't see how this design is any different from a PSP with a flip screen that breaks in no-time.

The two "prongs" on the sides will make it easy to hold, like a console controller. And I guess everyone is different, but I generally never look at my controller when playing on my Xbox. Technically speaking, you're right. It shouldn't be that much different to use than a PSP, but just the very familiarity of holding something shaped like a console controller sounds appealing to me.

Couldn't this be achieved by shaping the back as a controller xD I just think it was a big mistake separating the screen from the rest of the device just to give you a tv-like console experience, because it makes it so much more awkward to use. It's a portable device playing smartphone games, it should resemble a smartphone, not a tv.

True, I've had too many "hinged" devices that have gone a bit loose over time, and this probably won't be an exception. The more mechanical parts, the more likely something will break.