We've been made aware of some discrepancies between personal accounts of offline Quest 2 usage during the October 4 Facebook outage and have contacted Facebook for clarification. This article represents a personal experience with the Oculus Quest 2 and will be updated with Facebook's statement, accordingly.
Once upon a time, portable, wireless devices were designed to be used off the grid. Sure, an electronic device would always need power to turn on, but its basic functions would keep working without the need to plug it into a TV or connect it to the Internet. These days, so many devices are wholly dependent on the cloud to function — so much so that, in the rare event the cloud goes down, the most basic features of these devices stop working.
During the six to seven-hour-long Facebook outage on Monday, October 4, many users found themselves in this exact situation. Specifically, Oculus devices — including the Oculus Quest 2 and all Oculus Rift headsets — as well as Ray-Ban Stories glasses had been rendered effectively useless during that time.
And so I pose the obvious question: why is a device's basic functionality — especially portable devices like the Oculus Quest 2 and Ray-Ban Stories glasses — tied so heavily to a cloud service logon that they become almost entirely useless when that service goes down? Whatever happened to being able to use a device offline, or even long after it has been rendered obsolete by the company that built it? Let's take a look.
What are the symptoms, doc?
Before we delve deeper, let's take a look at exactly what happened with these devices yesterday. Facebook's outage caused all of its services to go down worldwide; resulting in an outage that was unprecedented in scope because of all the moves Facebook has made to ensure its services follow a single path of signing on.
Apps like WhatsApp couldn't function because they, quite literally, require a connection to send a message. Totally understandable.
But users who hadn't turned on their Oculus Quest 2's before the outage — or tried to reboot when they couldn't get online — found that their entire library of games was missing. No matter what you had installed, since your Quest 2 couldn't log in to Facebook and verify that you had an active account, nothing could be played.
This course of action is similar to what happens when your Facebook account gets banned. So long as you left your Quest 2 offline before it could check in again, you'd still have access to anything installed on the headset. Once Internet access is established, and the check-in fails, however, you were bum out of luck.
Likewise, Ray-Ban Stories users found that there was no way to transfer photos or videos from their glasses to their phone because the Facebook View app — that's the app that connects the glasses to the phone — couldn't check in with Facebook to ensure they had a valid account.
You could, at least, use your glasses as Bluetooth headphones since that connection doesn't require an app. You could also still take photos or record videos with your glasses but, of course, had no way of accessing them after capture.
Both of these problems stem from a single cause: a forced Facebook login at a point in the process where a login simply doesn't make sense.
The cause of the problem
With many other connected devices — even hard-wired consoles like a PlayStation 5 or Xbox Series S|X — login credentials are cached so that the product can still be enjoyed even when cloud services go down. It's a failsafe built in to help guard against the inevitable failure of human-built things. We all get it. Stuff breaks, and we fix it—no big deal.
To an extent, this same line of thought is played out with both the Quest and Stories products. If your device was offline and had no Internet connection at all, you'd still be able to play anything that didn't require an Internet connection. That means any single-player game would work as expected.
Any online multiplayer title, say Population: One wouldn't be expected to work since it has to connect to Facebook servers in order to matchmake with other players. That's expected behavior and would be the same no matter what system we're referencing.
But there's something inherently different with how Facebook's hardware functions. Since the Oculus Quest 2 debuted, people quickly learned that it's not the product purchase Facebook cares about; it's the data they can collect from your use of the product.
Without an active Facebook account logged in, Facebook has no way to track what you're doing.
It, then, cannot uphold its part of the bargain made with ad companies — to provide them with accurate, relevant data about how ads are being served to specific users — removing the largest reason for its involvement with your device of choice.
Data collection, in effect, has turned the products we love to use into products that we're simply allowed to use.
What's the cure?
The easiest path here is to chant "down with Facebook" and hope the company somehow withers and goes away. After all, if the problem is Facebook, then removing the problem would, well, remove the problem. Right?
While that sounds like the most logical approach to solving this conundrum, it's not the best one. The problem isn't inherently Facebook. Instead, the problem is how Facebook is run and organized, and steam has been regularly building to reform Facebook and any other tech monopolies like it.
The recent FTC lawsuit is the latest attempt to reform a giant that has, up until this point, remained completely unfettered in its quest to gather the world's data for its own benefit. Every scandal, whistleblower, and problem have been building a silent case against the company in the minds of its users.
What was once widely accepted as the standard of communication across the web is slowly unraveling in a way that will, ultimately, benefit users and the world.
Facebook doesn't need to go away. Its products have proven to be excellent time and time again, and it can genuinely have a positive impact on the billions of lives it reaches every day. But change has to happen, and it's time we demand that Facebook does better for its users.
It's not asking a lot to be able to decouple product use from purchases. Being able to play games I've purchased shouldn't hinge on an active connection to Facebook, especially if they're already offline single-player games. Likewise, the simple act of transferring photos and videos from what amounts to a camera on a pair of glasses shouldn't be tied to an account.
We need a better, more responsible algorithm. We need to be able to use the products we bought as they were intended. We should be allowed to unplug for a while and not be punished for it. Facebook, you can and need to do better.
The solution is to not buy Facebook products to begin with.
Yeah, can't complain that you got what you were sold. All their stuff are just portals (pun) to get your data and keep you engaged, they aren't actually products.
Yeah, fsckbook login wasn't a requirement when I purchased my oculus quest 2.
Was going to post exactly this... "The problem isn't inherently Facebook. Instead, the problem is how Facebook is run and organized" And that IS Facebook, for better and worse, so the problem IS Facebook... Could Facebook somehow turn into a better company? It's probably possible, however unlikely, but until then, don't buy Facebook products and don't use Facebook services! Campaigning and complaining won't get you anything as long as Facebook sees that profit flowing in...!
Not true. When users complain, companies generally listen. There's nothing wrong with making noise about a problem, especially when you're an active user of said product.
Didn't realize the Ray Bans required an active Facebook log in like that, that alone is reason not to buy them.
Interesting comments and thought process, thank you for sharing. FYI: In your article are twenty nine incidences of the dreaded word that. All can be eliminated making your sentences and paragraphs read and flow better. Reading all those that words is similar to listening to a speaker continuously saying "ah" "um" ad-nauseam.
Thanks for the feedback!
Sad statement of a person's life when they stop functioning without facebook.
The fact that people even use the FarceBook criminal enterprise anymore is the shocker to me. I guess it's more important to show the world what you had for dinner or your daughters prom date. Pathetic...no wonder the country is in such a mess.,
"While it may come as a surprise, removing Facebook from the equation isn't the solution." Yes, it is. Fsckbook are wholly responsible for their actions. It should not be impossible to use a product offline. Same with all cloud serviced products that should be able to function without an internet connection such as nest, and most home automation devices. Just as I should be able to view and record my security camera streams locally and switch my lights without reliance on a server in China, I should be able to use my computing devices. This forced connection reliance has to be stopped.
It's not OK that I can't use my Oculus or Ray-Bans when Facebook is down! That something as insignificant as this prompts you to write an article, says a lot about your life.
That is the deal we make with the devil to get tech on the cheap. They know they have a gigantic market, they can after all see exactly how many people there are using their social ad services. So, being a smug Facebook hater isn't something they'd even pay attention to. If you don't use their services you're not interesting. They have two billion other people to sell to. I think, to fix the problem with social media abusing their reach you'd have to go through your elected legislator. Some people are definitely trying to, seeing at those hilarious hearings we get outtakes from once in a while. We just have to keep doing that until the old men in office figures it out and gets the regulations right.
It happened once. For a few hours. Why not go for a walk?
We stopped going outside once Jobs released his doomsday machine in 2007
It's about more than just this one (extremely rare) occurrence. Requiring an active account is the main issue, especially when it's a mobile product. This is just one manifestation of the problem, which began when the Quest 2 launched and people with banned Facebook accounts lost access to the entire library of games they'd already purchased.
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