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2 years ago

Week one of the TegraZone Player's Choice awards is done, let's announce a winner!

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The first week of NVIDIA's TegraZone Player's Choice awards has run its course, and that means two things -- the first is that you only have two weeks left to hit the TegraZone contest page and vote for your favorite games and developers, and the second is that we need to announce a winner of our own prize giveaway. Let's do that!

Congrats, cckgz4! You just won a killer ASUS Transformer Pad TF 300 from your pals at ASUS, NVIDIA, and AC. Check your e-mail for details.

It's a great piece of gear, and Ice Cream Sandwich runs lovely on it. But let's be honest -- the highlight of the TF300 is the Tegra 3 that's packed away inside it, and the incredible Tegra optimized games available. They bring things to an entirely new level, and it seems like each new game released pushes the envelope even further -- the gameplay on Sonic 4: Episode II is simply amazing. 

With week one over, it's time to start week two. You'll want to be sure to hit the TegraZone and vote, where they are giving away seven prize packs consisting of the TF300, a keyboard dock (a must-have accessory!), a Logitech wireless controller, and a Jambox portable Bluetooth speaker. It's like a personal arcade, but with better games! When you're done there, jump into the Android contest forums and enter our own giveaway, as AUSU and NVIDIA have partnered with us to give away another prize pack each week for the duration. 

You don't want to miss this opportunity, so be sure to throw your name into the ring and try your luck. At the same time, hard working developers get a bit of recognition, as NVIDIA will be hosting a special event for them at E3 on June 6. 

VOTE IN THE PLAYER'S CHOICE AWARDS AT THE TEGRAZONE!
ENTER TO WIN IN THE ANDROID CONTEST FORUMS!

 

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2 years ago

Temple Run updated to address compatibility issues with Android 4.0 devices

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If you've been having any sort of issues playing Temple Run on your Android device now would be a good time to check for updates. The team at Imangi Studios has now released the latest update to the game and it has plenty of bug fixes and improvements added that will hopefully make the in-game experience better for all.

  • Fixed many compatibility issues with Android 4.x ICS devices
  • Fixed bug that caused low resolution textures to be used on high DPI devices
  • General bug fixes and improvements

Personally, I never had any issues with it on my Galaxy Nexus in the past but there seems to of have been enough reported concerns for Imangi Studios to correct whatever the issues were. If you had issues try out the latest build and see how it works. Remember, if you're still experiencing problems -- reach out to the developers. They're openly asking for feedback so give it to them if need be. As always, download link is below in case you've not yet checked out Temple Run.

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2 years ago

Google addressing Music device de-authorization issues, back to 'normal' for now

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New: It might be your music, but it's still not your cloud

Google has made known that it is in the process of figuring out exactly how to handle the device authorization and de-authorization for Google Music, and for the time being they have reverted to the old method allowing unlimited device de-authorization. From Google Play's help pages:

Yesterday we made a change to our device policy for music on Google Play.  Any user can associate up to 10 devices to his or her account.  Once you have connected 10 devices, you may add a new device only by deauthorizing an existing one from your account, and you may do this up to four times per year.

We limit the number of times you can swap out new devices at the request of some of our music partners in an effort to limit abuse. We understand this has caused some issues for users who often deauthorize and reauthorize the same device, and we are currently re-implementing the solution in a way that works for our users and music partners.

We apologize for any inconvenience and will update this page as new changes are made.

We're not sure how they plan to address the issue, but we're sure glad they have given us all a chance to clear out all our old devices. Hopefully they can implement a fix that doesn't add the same device multiple times, but that still won't be a solution for folks who need to switch devices often. It's an interesting dilemma, and one that hits close to home. We'll keep our eyes on this one.

Source: Google; via The Verge

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2 years ago

Sprint customers in the US can now pay for all Google Play Store purchases using carrier billing

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For pretty much a year now, Sprint customers have been able to make use of carrier billing for app purchases on the Google Play Store but now, Sprint in cooperation with Google have gone ahead and taken it one step further. We knew it was coming but starting today, Sprint customers in the US can now use carrier billing for all their Google Play Store purchases including apps, music, books and movies. Anyone on Sprint going to be making use of this now that it is finally live? I've always been curious how many people make use of carrier billing.

Source: Google

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2 years ago

Evernote updated to v4.0 - Brings redesigned Home Screen, with improved note and notebook lists

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Now that Android 4.0 Ice Cream sandwich is spreading we've seen a lot of apps get UI updates to conform a little better to Google's design philosophy and now, we can add Evernote into that group. The latest update available in the Google Play Store brings a whole new design to Evernote along with plenty of changes for the better:

  • A redesigned Home Screen, with improved note and notebook lists across the app
  • Responsive Action and Navigation Bars, which relate to the screen you're viewing and disappear for easy reading or note viewing
  • Swipe navigation horizontally to scan through Notebooks, Tags and Places easily
  • Location tagging for all your notes, if your phone is "Location Services" enabled

Aside from the visual changes, Evernote has worked plenty on the engine below the surface that powers the app. You'll find plenty of bug fixes and improvements overall. If you're looking to see it in action before giving it a go, you'll find a video below along with the download link.

Source: Evernote

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2 years ago

Sonic 4: Episode II Tegra 3 edition review

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Remember back to Christmas, and we let you know that Sega and NVIDIA would be bringing an enhanced Tegra 3 version of Sonic 4: Episode II, and today is that day! If you thought Sega did a great job with Sonic 4 Episode I, wait until you try this one! Designed for the Tegra 3 SoC, the latest addition to the popular Sonic the Hedgehog franchise brings true console quality gaming, easy controls, and hours of fun for folks with the right hardware to run it. The rolling, the jumping, the bouncing -- it's all there, and looks as good as it ever did thanks to the new HD graphics engine and in-game physics, and the backgrounds and ambient sounds are done the way only the Tegra 3 can bring them to you.

If the single-player action isn't enough to get you excited about Sonic and Tails, grab a buddy with a Tegra 3 device and play co-op via Bluetooth. And when you hook up a wireless controller, it's just more fun than you can imagine. This game rocks!

Know what would be a hell of a fun way to play it? On your very own ASUS Transformer Pad TF300. Vote in the Tegrazone's first annual Player's Choice Awards and you get a chance to win one of seven ASUS Transformer Pad prize packs -- complete with the tablet, the keyboard dock, a Logitech wireless controller and a killer Jambox Bluetooth speaker. Then double your chances by entering Android Central's giveaway, where NVIDIA and ASUS have partnered with us to give away one each week right here on our site. Don't miss your chance to win an awesome setup, because the games in the TegraZone just keep getting better. Check out the source link for more details, and hit the break to see the two minute run through level one. Sonic 4: Episode II is available for Tegra 3 devices on NVIDIA Tegra Zone for $6.99, so fire up that app to get started.

Read more about Sonic 4: Episode II

Vote in the Player's Choice awards at the TegraZone

Enter the drawing right here at AC

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2 years ago

Google Music limits device de-authorizations to 4 a year

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A bit of a wet blanket has been tossed onto Google Music recently. We're not exactly sure when this policy went into effect (but we're pretty sure it's been a recent change), but you can now only de-authorize four devices from Google Music per year. (You can still have a total of 10 authorized to play.) This is one of those situations that generally wouldn't affect your "normal" user who has one or two phones, and maybe a tablet, and doesn't go around swapping devices every few weeks.

We are not your normal user. And chances are a good percentage of Google Music users aren't "normal" users either, flashing ROMs and what not. (As a side note: Having a rooted device has nothing to do with any of this, headlines to the contrary.) That leaves some of us in a bit of a pickle. That's my authorized device list above. Somehow I've managed to get two Logitech Revues authorized, even though I only have one, which needs to be hard-reset every few weeks because it's a piece of crap that likes to forget it has certain applications installed. (The latest app to fall victim to my Revue's disappearing act -- wait for it -- was Google Music.) So not only do I have two Revues listed and can't de-authorize either of them, I'll be stuck with the Revue as an authorized device if and when Google releases something new later this year. (I'm still expecting an announcement of some sort at Google IO.)

I don't blame Google here. Online music still is a ridiculously overcomplicated endeavor, thanks to the record labels. (And it's second only to online video streaming.) But, obviously, this won't do. Because I shan't be using this Revue any longer than necessary, and phones don't last forever.

So is it back to Amazon for me? Or back to local music? 

More: Google Music support page; Thanks, @anthonok, for pointing this one out

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2 years ago

T-Mobile HTC Sensation 4G ICS update rolling out today, Amaze update coming May 21

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Good news this morning for anyone rocking T-Mobile's HTC Sensation 4G -- as we reported a couple of days ago, the Sensation's update to Android 4.0 Ice Cream Sandwich begins rolling out today. So head to Settings > About phone > Software updates to see if your update is ready yet.

In addition, T-Mobile has today revealed that its HTC Amaze 4G will be joining the Sensation on ICS from next Monday, May 21. Just like the Sensation's ICS upgrade, the Amaze OTA will bring it up to Android 4.0.3 and HTC Sense 3.6. That's the same intermediary version of Sense that we've seen on other updated phones, adding many of the features we've seen on newer Sense 4.0 phones, but sticks with the visual style of the older Sense 3.x.

If you're updating your Sensation to ICS today, be sure to drop by the comments and let us know how it went!

Source: T-Mobile (1, 2)

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2 years ago

International HTC One X gets minor bug fixes in new OTA

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According to forum reports, the unlocked, international HTC One X (that's the One rocking Tegra 3 as opposed to Snapdragon S4) has received another small over-the-air update this morning, bringing the device up to version 1.29.401.11. This one's smaller than some previous One X OTAs, at just 14MB, and according to early reports it fixes issues with screen flickering and USB storage, though the dreaded Wifi disconnection bug apparently remains.

If you're running an unlocked One X, be sure to grab the latest update (Settings > About phone > Software updates), and let us know in the comments if you're noticing any major differences.

More: Android Central forums

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2 years ago

Chrome 19 desktop browser released, keeps tabs with your mobile devices

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Todays release of the stable version of Google Chrome 19 brings with it a killer feature which really does beg the question -- why would you use any other browser? 

When signed in to Chrome 19 on the desktop, as well as Chrome Beta on your Android 4.0 device, all currently open tabs will be synchronized between every device you're signed in on. Put simply, you could be reading Jerry's awesome review of the Sprint Galaxy Nexus on your computer, but you have to leave for work before you're done. Open up Chrome Beta on your Android phone or tablet, and there it is, ready for you to open and get right back to reading. 

The tabs are displayed within the "other devices" section found within the main menu on Chrome Beta, and the new tab menu on Chrome desktop. 

There are some other new features included in the release of Chrome 19 that are desktop only, but the merging of Chrome on desktop and Android can only be a good thing for the future. Hit the break for Google's promo video. 

Source: Google Chrome Blog

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