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SimCity BuildIt now available worldwide for Android

Electronic Arts has now made its latest urban simulation game, SimCity BuildIt, available worldwide for Android in the Google Play Store after first announcing the game earlier this year.

Much like the previous games in the SimCity series, this new entry in the franchise allows folks to create their dream city while also dealing with all of the problems that come with it. Here's a list of its features:

  • BUILD YOUR CITY - With countless buildings and vivid, 3D-quality graphics, this is the most realistic city builder on mobile. Strategically place buildings to keep the taxes flowing and your city growing. Pinch, zoom, and rotate 360 degrees as you manage your city on the go – both online and offline.
  • FLEX YOUR POWER - Create and trade resources with friends and other cities. Unlock exclusive buildings like Big Ben and The Arc de Triomphe, or unleash natural (and not so natural) disasters!
  • KEEP YOUR CITIZENS HAPPY - Solve real city challenges like traffic, fires, and pollution. Balance services like power and entertainment to give your citizens what they need. Complete fun challenges to specialize your city and shape society.

While the game is free to play, it does contain in-app purchases to buy "SimCash".

  • Pay to progress. It's EA after all. Posted via the Android Central App
  • Thanks for the heads up - I'll pass on this Freemium crap.
  • I've been playing for a while now (Canada) and haven't paid for a thing. Progress is pretty decent even if you don't buy your way in.
  • Reading the Play Store reviews, seems like you're the odd man out :) I love simcity games, but I'd rather pay $6.99 for a complete version with no AIP.
  • Same here Posted via the ACA on NEXUS 6
  • For every building you want to build, you must pay $1. For every building you have, you must pay a $1 property tax or the building will be seized and you will have to buy it back or build it again. You get 5 sections of road for $1, but you must pay $1/game year upkeep costs, or the roads will erode. Nice try, EA. We aren't falling for your BS anymore.
  • Is this true, or are you exaggerating?
  • Haha, no. Certainly sounds plausible based on EA's history, doesn't it? I refuse to download freemium games, especially the abortions EA puts out. I know some people say some of them aren't bad, but they're only encouraging more developers to follow this business model by downloading and supporting them. I'm drawing a line in the sand. I buy good games all the time when they don't have iAPs, but will never support these types of games.
  • +1, I abore fremium games. Man I wish more developers would just charge a set price and maybe pay for expansion packs later on. I wouldn't mind even paying more like $10 to $15 for good ones. If so many people hate this business model then why do they use it most? Lots must be buying into it. Posted via the Android Central App
  • To be fair, what games without IAPs (or with limited IAP for bonus non-essential content) have you purchased outright? I am genuinely curious, because most people that I encounter who say this end up rarely purchasing games, and therefore, don't really promote what their espousing. For me, I've purchased a few games over the years. I started with small purchases, like Robo Defense and Battleheart ($1.99 apiece, IIRC). More recent purchases have been FF3 ($15.99, paid full price), Soul Calibur ($3.92, sale price), Beach Buggy Racing ($5.99). Next up are Oddworld ($5.99, it's worth more), and The Wolf Among Us ($14.99 for all chapters, or $4.99 per chapter). Going to finish the first (free) chapter before I make that determination. I'll also be buying some of the Final Fantasy and Sega remakes as they're added to Android TV. Really wish we'd get a proper port of Bastion and Trine/Trine 2 (the latter is possible after Shield exclusivity wanes).
  • Oh, well that totally justifies lying about and defaming a product. Aside from that, I actually agree with you. I don't do IAPs. I buy games outright. In order for developers to keep doing this, we must buy these games. If you look at the top 100 grossing games on Google Play, only ONE of them allows you to buy the game (Minecraft), and it also has IAPs. However, not all IAP-based games are bad. Beach Buggy Racing, for example, allows you to use IAPs to play, or, just pay $5.99 to buy the game. At that point, you unlock cars by earning gold, either through IAP, or racing. If you do multiplayer, everyone is put on the same tier. IAP doesn't help. This is IAP done right. As a general rule I avoid EA games, IAP or not. I don't like the way that they abuse their customers. I think that a person has to have battered wife syndrome to go back to that company. That said, I won't lie about one of their games. Given the general quality of their games, we really don't have to :)
  • I think you're confusing lying with musing, bro. I doubt very many people took my post seriously.
  • Since it was your post, only you can state the intent. If you claim to be musing, then you were musing. I'm just informing you that for someone who hasn't seen the game and abhors IAP as much as I do, it's believable and could be construed as slander. Granted, I'm sure EA isn't trolling AC's comments looking for people to sue... I'm sorry for misunderstand your post, but it could have been presented in a better manner.
  • It's good, so far I haven't been forced to pay anything or felt like I needed to to progress in the game. I'm just happy to have some SimCity action on my phone. Posted via the Android Central App
  • Yep me to. I had the old one a couple years ago but it was gone from the play store when I switched devices. Have been anxiously awaiting a new version for awhile. Posted via the Android Central App
  • So far it's OK. I'm guessing there is a clear point when progress really stalls but I've not hit it. I play it like I pay clash of clans... Slow and free. I guess I missed the memo about bashing a game before trying or even reading about it.
  • You didn't miss the memo. You just missed the boat.
  • I miss SimFarm Posted via Android Central App
  • Sim Golf was cool Posted via the ACA on NEXUS 6
  • Sim Ant !
  • I miss SimLife!
  • I was about to install it and then I saw the permissions. Way too much access including contacts, location, etc. I understand companies like Google that give their products out for free and then use your info to make money. I don't agree with a paid or freemium model where they're also collecting data on you to make more money off you.
  • I agree with you fully. What most people don't realize is that nothing in life is free. So if you are not paying for an app or game because it's free, then it is YOU who is for sale! Posted via Android Central App using the all new HTC One (m8)
  • Wasn't it Jobs that said that originally? I agree, most people don't understand that. Look at the permissions for something like Angry Birds and you can see that. I understand it and I accept that using Android and other Google products that they're a business and have to make money somehow. I just feel they can have it one way or the other, they can't charge me and then sell my info. Verizon is a company that comes to mind that consistently tries to figure out how to have it both ways.
  • That's what I was thinking. I wouldn't mind if it had a legitimate reason, but what is the purpose for needing access to contacts and pictures? I don't mind freemium TOO much and want to try the game out, but not at the expense of my friend's and family's contact information and pictures of my kid.
  • Sadly I won't even consider downloading this game. If there was a buy the full game option I'd do it in a sec. Freemium or IAP games are an automatic dealbreaker for me.
  • IAP in and of itself is not a bad idea, sadly it is how it has been implemented by to many companies that has become the real issue. I have no problem with IAP for perm content, but NOT for the temporary boost of production OR for the ability to move past or continued playing of the game. I have purchased a number of games and I have bought additional content with IAP but I refuse to get games where I have to do it to continue to enjoy the game or to get ahead in a game faster. I wish more devs would give us options. Getting good games on tablets or phones is so hard because as a community we sadly feel we are entitled to free or cheap games, so devs are forced to go the IAP route to try and get money. How many people REALLY would pay $9, $10 or $15 for a game? Not many, most say they will but then are the first to complain when a game is released at that price point and want it lower. Hell I have bought games that I barely play just to support the devs at times because I thought they did a great job and I did enjoy the game for a bit. Anyways..IAP are not all bad, just depends how it is implemented. Posted via the Android Central App
  • I always remember a quote I read from Sid Meier about freemium games: "It's about designing unhappiness," Meier told CNET in an interview on Friday. "You have to design a game so not fun that people will pay to make it fun. That kind of goes against the grain of game design."
  • All I want is a decent, touch-enabled copy of Sim City 2000. I'd pay cash for that. The same goes with Civilization. Give me Civ II or III and take my damn money! Oh, and get me a decent, stable XCom game. (I want the original, not the newer ones, unless we can do terror from the deep)
  • All these complaints about IAP crack me up. No one is holding gun to your head forcing you to pay. Trying a game out for free is great! But some of you rather go back to the days of paying for something then finding out you hate it and wasted $$$ on it. No thanks. But that's fine. You guys keep holding out. You're missing out on some good games in the process. The Simpsons is fun and quite funny at times. Clash of clans is awesome. To avoid IAP for me, would mean avoiding all the pinball games I like. No thanks. And the last time EA did a full on pay one time version of Sim City, they abandoned it shortly after launch and left it full of bugs. I rather have this if it means keeping the game patched and going longer. Wouldn't you? Posted via Android Central App
  • It's not IAP that's the problem, it's games that are designed to be practically unplayable unless you pump money into them.  Personally, I hate games like the Simpson, because of all the forced "waiting" for things to complete, and the *entire* purpose of that model is to entice you to pay to play "right now".  They make sure that you can only play for about 5-10 minutes at a time before you have to pay real money to keep playing.  I don't know about you, but my game-playing schedule doesn't work that way.  I might have an hour to kill right now, and not play a game on my phone again for two weeks.  I have the same problem with games like Tiny Death Star.  The game is fun, but I *can't* play it because I can't play it for 5 minutes every two hours every day.  I have a job and kids and responsibilities.  I would much rather pay upfront for a game that will actually just let me *play* it, rather than wait on it.
  • Wow many reviews on Google Play saying that after you hit Level 10-15 you pretty much can't do anything unless you purchase coins through in-app purchases. This is because the earning of resources is so artificially slow and EA set taxes and other expenses so high. One guy says he grinded for over 2 hours just to earn enough to buy a single fire station. Sounds like it's funny for the first 1-2 hours, but then it down deliberately to force the user to pay money. Posted via the Android Central App
  • You say that like it's shocking.  It is an EA mobile game, after all.  Dungeon Keeper had the exact same problem on mobile.  I *wanted* to love that game so much but, after about 2 days of trying to play it, it got uninstalled.
  • I easily hacked this game on my jailbroken iPad. I'm basically level 39 or something with unlimited for the most part in all aspects of in game currency with 600000 in population with I'm not even kidding every aviable plot land filled to the brain with buildings with a 99 percent happeniess ratings. Wasn't that hard but let me say it does get outrageous the higher you go, basically unplayable unless you pay in real cash. But of course no reasonable person would. With my progress I would've purchased well over thousands of dollars just to have my city of Starling City be what it is right now. But I like the disasters and city planning, if you have the money that is Posted via the Android Central App