Oreo brings huge improvements for VR
Mobile VR has come a long way since Google Cardboard. And it's one area where a lot of different companies have ideas for how it can get even better. We're nowhere near a "peak VR" situation and expect advances with every generation.
A big part of why things can get better is the hardware. Getting a phone Daydream certified isn't a mystery. You need to have a display with an HD resolution that can process two separate streams at 60 frames per second with latency under 25 milliseconds. And you need to be able to do it while it's running on battery power and keep it cool while tucked away in a headset. It's not easy to do, but newer hardware helps a lot. An engineer from Motorola who went through the process for the Moto Z has some specific and interesting things to say about it here.
Google is serious about making the Daydream experience the best it can be, and there's a lot involved. And much of it is in the software. Specifically, Android and how it can use graphics APIs from Vulkan or Open GL. Oreo will be better at drawing all the data on your screen and turning it into a VR experience because it's more efficient and takes better advantage of these 3D graphics APIs. That's a given — the Daydream team and the Android team certainly work closely to make sure the experience is the best it can be, while always working on making it even better in the future.
But other changes in Oreo, like the way background processes are handled and better power management through the operating system itself, can have a major impact. VR is a heavy load for any phone and reducing the way the rest of the system uses resources leaves more CPU time for the various processes at work when you have a Daydream unit strapped to your head. We know a lot of work is being done to optimize Android Oreo for VR even further because Google is working on a major platform update and launching stand-alone Daydream devices from HTC and LG in late 2017. We imagine people working on the project are pretty busy for the rest of the summer.
VR is important. Getting it right is just as important. We've seen huge strides from Samsung's Gear VR platform and Google Daydream, and can't wait to try Daydream 2.0 on a proper Android 8 device.
Get the Android Central Newsletter
Instant access to breaking news, the hottest reviews, great deals and helpful tips.
Jerry is an amateur woodworker and struggling shade tree mechanic. There's nothing he can't take apart, but many things he can't reassemble. You'll find him writing and speaking his loud opinion on Android Central and occasionally on Twitter.
Daydream has tremendous potential. Why else would Samsung, owners of Gear VR, the most well known VR HMD platform, announce their newest flagship S8 phones will be updated to support it this summer!? Having said that, Google is doing a TERRIBLE job marketing & selling the Daydream platform. The Daydream View HMD, which I own, is widely reviled for it's poor human and device fit. It's so bad, I use a Homido V2 HMD with the Daydream controller. If Google was serious about encouraging Daydream adoption, they would make the controller available separately or better yet, license the controller HW & SW to any manufacturer, like ZTE, who had a Daydream Certified Smart Phone!
"You need to have a display with an HD resolution" – I thought minimum was FHD.
I have tested Daydream on my Moto Z and it gets hot enough to feel like it could burn my hand if I held it long enough. So it's doesn't really fit that spec 100%. I am still glad I can use Daydream apps.
Thin skin? There's no way your phone exceeds 140°F. It gets warm, and maybe even hot, but not enough to literally inflict burns on your skin.
What about metaphorically?