One of the annoying things about the current breed of Clash of Clans-style city builders, it's that you have little say in how raids and attacks unfold beyond deploying your units. That's getting addressed in Gamevil's upcoming Mark of the Dragon, which we played around with at GDC 2014. The usual freemium tropes are present, like gathering resources from your village, upgrading structures, researching, and training troops.

When taking the battle to the enemy, you can deploy troops as usual, except this time you get a dragon that you can manually control to destroy certain defenses when the typically dumb AI would have just gnawed on some superficial building and get taken down by well-placed turrets. This mechanic alone is enough to to up-end any traditional strategies you might have developed for these kinds of titles.

Besides that, you've got solid 3D graphics in a genre that leans primarily on 2D. The terrain style of your village changes depending on the kind of dragon you're working with, which adds some much-needed variety to your raiding locations. Casual gamers will be able to pick up Mark of the Dragon on Android and iOS this summer.


Reader comments

GDC 2014: Take control of your raids in city-builder Mark of the Dragon


I don't get these games. Not sure why, I love city builders on Pc but they just don't translate for me on Android.

So all of the same basic game designs found in Clash of Clans or Samurai Siege, except I get ONE dragon ton control and direct my attacks with him only?! Sorry but that is not enough change for me to jump into another one of these games. I thought this was going to say that you could actually click your troops and then perhaps click a building or wall to destroy. Nope. Lame.