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NVIDIA introduces AndroidWorks, wants to help everyone build great games for all Android devices

With more than 4000 unique Android devices out there development can be difficult at times, but NVIDIA is looking to make game creation a bit easier with their newest developer tools. AndroidWorks is the latest release from the company, which builds on top of their existing GameWorks tools. NVIDIA wants to make things easier for all developers, and they believe their new tools can do just that.

GameWorks helps developers bring their visions to life with support, samples, libraries, tools and access to more than 200 engineers focused on the cutting edge of games and graphics development.With AndroidWorks, the best native Android application development tools are available to all Android developers across a range of devices.

These new tools are for all Android devices, not just those that are powered by Tegra chips. AndroidWorks reduces the complexity of existing tools down to just a single click, and it even integrates with Microsoft Visual Studio through Nsight Tegra Visual Studio edition, letting developers work with in their favorite environments. With the recent release of the NVIDIA Shield Android TV, it is great to see NVIDIA release new tools to help developers make great content for the device.

Check out our full review of the NVIDIA Shield Android TV

Source: NVIDIA

Jared started off writing about mobile phones back when BlackBerry ruled the market, and Windows Mobile was kinda cool. Now, with a family, mortgage and other responsibilities he has no choice but to look for the best deals, and he's here to share them with you.
11 Comments
  • Now only if GameWorks worked liked that. Posted via the Android Central App
  • It's not like GameWorks uses CUDA or anything. It'll "run" on AMD hardware. Actually I expect this to be closer to GameWorks than you apparently do; sure it'll run on a Qualcomm or Samsung SoC but you can be darn sure it'll run best on Tegra. And that's actually a step up from the Tegra 2 days where Tegra-optimized games required whole other builds.
  • I'm still burned by GameWorks here.
  • @Jared, You might want to also add a note on how "Great" this has worked on the PC side of things to this article. Clear division of resources to make their products perform better than other chip manufacturers. Posted via the Android Central App
  • So? Posted via a SGS6
  • Rebuttal is too awesome. you win.
  • That's to be expected. That being said, many developers will look at the benefits financially of not having to rewrite code, and when they then acknowledge that Nvidia has by far the highest performing ARM processor in the world, what's the downside of optimizing? It's not like Qualcomm or Mediatek is going to catch up soon enough to make a difference to consumers considering optimization. Posted via the Android Central App
  • There is really no download side to optimizing for the developers, but to the end consumers hardware being gimped just because you don't use Nvidia then it becomes an issue. That's the problem on the PC side of things. It comes off as something good(and in reality it can be) but really it's just a shady strategy. Posted via the Android Central App
  • AndVidia...... The way it is meant to be played. Posted via the Android Central App
  • Boobage nice controls Posted via the Android Central App
  • Andvidia... The way it is meant to be paid. fixed that for ya