OUYA may be pitched as a home console, but when it comes to product cycles, the company is following the lead of mobile device manufacturers. OUYA CEO Julie Uhrman sat down with Engadget recently, where she offered some choice quotes on topics ranging from games to hardware strategy.
First off, Uhrman talks up her company's plans for successors to the Tegra 3-powered, Android-running OUYA console. "Our strategy is very much similar to the mobile strategy [...] There will be a new OUYA every year. There will be an OUYA 2 and an OUYA 3."
Uhrman also seems open to tweaking the box's hardware to get gamers the best bang for their buck. This includes "better, faster processors," and more flash storage, if possible. Despite possible changes in hardware, the OUYA CEO reassures that compatibility won't be an issue. Backwards compatibility will apparently be baked in, something we're sure the Android platform will help out with to some extent. She was also quick to dismiss any fears about games being tied directly to hardware. Instead, an accounts system similar to Steam and Google Play will be employed.
On the subject of hardware, Uhrman says her team is working flat-out with chipmaker NVIDIA to get the best performance possible out of the console's Tegra 3 CPU. As the OUYA doesn't use a battery and features active cooling, the power constraints of mobile devices don't apply. As such, the company's promising "the best Tegra 3 device on the market."
OUYA development kits went out to devs earlier in the year. Kickstarter backers should get the console in March, ahead of a general launch in June. The device will cost $100.
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