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Ghost of Tsushima's combat was far too simple when Hideo Kojima tried it out

Ghost Of Tsushima Overlook
Ghost Of Tsushima Overlook (Image credit: Sony)

What you need to know

  • Sucker Punch has shared more information on the development of its katana combat in Ghost of Tsushima.
  • Amusingly, the combat was not great, when Hideo Kojima visited the studio to try it out.
  • Ghost of Tsushima is set to release on July 17, 2020.

Ghost of Tsushima is the last big upcoming PS4 exclusive and ahead of its release, the developers of Sucker Punch have shared some new details about how the combat changed over time. This meant taking human reaction time of needing (on average) 0.3 seconds to react to anything being shown.

Early on, this meant that any enemy could be quickly beat by simply spamming rapid attacks. A fix for this was found but not, Sucker Punch amusingly notes, until after Hideo Kojima visited the studio and tried the combat out.

While enemies can't attack faster that you can react, enemy attacks can be layered. This means you don't see Jin's foes standing around doing nothing — many of them will attack you at the same time. You can take a look at a bit of new combat gameplay in the Tweet below.

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Ghost of Tsushima is set to release for PS4 on July 17, 2020. While no PS5 upgrade has been detailed as yet, Ghost of Tsushima will at minimum be playable on PS5 through backward compatibility. For more on Ghost of Tsushima, you can check out more from the recent State of Play here.

Ghost of Tsushima interview: On why the game doesn't have waypoints, inspirations, and more

Samuel Tolbert
Samuel Tolbert

Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on PlayStation on Android Central. You can find him on Twitter @SamuelTolbert