Graphical improvements in Gingerbread

We're hearing over and over that Gingerbread will bring some UI changes to Android, but not a lot of details just yet.  We've seen some hints of the new interface changes courtesy of Google HK, and now we get to see some of the actual code changes thanks to a couple of Googlers and the UI tips and tricks lecture they gave at the San Francisco Android User Group.

The change we will notice first is the fix for color banding in image gradients.  All bitmaps are now in true 32 bit color with their own transparent Alpha channel, and that's going to take care of the color banding issues we see in some pictures today, and jumping straight to true 32-bit color helps plan for the future as well.  For all you imaging geeks (I know you're out there) be sure to download and check out the full set of slides from Romain Guy's website to see the other big changes coming with drawing, animation, and rendering.  [SFAndroid.org via theDroids and Romain Guy]

 
There are 7 comments

That is some serious geek talk.

kevlars9 says:

Jerry I love the knowledgeyou bring to this site. Oh and Phil is pretty smart to I guess.

SomEngangVar says:

No more colour banding? EXCELLENT.

horseshoe says:

Make sure the 3G/1X/3G dance has more rhythm this build.

JeffDenver says:

This is a big deal to me. Full 32-bit color on the desktop now? THIS makes me want gingerbread.

icebike says:

The slides seem more like programming 101 stuff, (ok, maybe 302) directed at efficiency and writing tight code (something sadly lacking in today's programming world).

Any hints at the Gingerbread interface are tangential at best, and pretty much opaque as far as users are concerned.

BSG75 says:

I'm all for nice rendering. It's not the big enhancement/improvement I was expecting, but I guess it's a good start. I guess this will really just be a relatively minor update.