Google Play soon will list in-app purchase price ranges

Google today dropped word on the developer dashboard that the price-range for in-app purchases on a given app soon will be listed in the app description. The change takes effect Sept. 30.

Basically if an app has in-app purchases or subscription rates, you'll be able to see the ballpark cost first thing and not get blindsided later by, for (extreme) example, a free app that for some reason charges $20 later to do something. (And for parents, this definitely is a good thing.)

Here's the announcement from Google:

Price ranges for in-app purchases Beginning September 30, 2014, all apps offering in-app purchases to users will have an "In-app purchases" price range displayed on their detail page on Google Play. Price ranges will include in-app products and subscriptions.If any of your apps offer paid in-app features or subscriptions, go to your app's In-app Products page to review the prices and publishing status of your in-app items.

So look for that shortly.

  • Now this is a great thing. About time. Posted via the Android Central App
  • they should also flag advertisements in the app (paid or free)
  • ^THIS YES! Posted via the Android Central App
  • And preferably give you the ability to filter those out.
  • Wanna see something cool? Look at the faces of EA executives. Posted my "LiquidSmooth 4.4.4" Sprint GS3
  • Good about time. Now I know exactly what apps to avoid. I don't mind paying for an app if it's a good, quality app (which are hard to come by on android), but I prefer doing it ONE time and the ONLY time.
  • You get an upvote. I agree. I'd rather pay for something once and that's it. I loathe in-app purchases.
  • This is the exact reason I ditched What's App. I'll pay once but not forever.
  • 5 years for $3.98 isn't a bad deal at all. Much better than the "ad-supported emojis" on viber.
  • $1 per year isn't terrible if you really like the app and service. On the other hand, there are 101 other reasons to ditch WhatsApp for any of its many superior competitors.
  • I agree it's cheap but I don't see why it needs a subscription at all. I suspect it's a small amount of their revenue anyway as I think Facebook is far more interested in monetizing the data that flows through the platform hence they paid so much money for it.
  • Nice!! this is definitely helpful
  • Yep.. About time Posted via Android Central App
  • Great news. Now I won't get disappointed when I download a game and realize that in order to have fun you have to pay $100 aka contract killer games. Real Racing 3 is the same way, but that's a fun game.
  • Hopefully, this will help change the freemium model. Start getting games and apps that will charge up front and not nag later.
  • Nice.
  • This should have been standard from the beginning.
  • A price range seems pretty useless if the game is 50 things that cost a dollar each. It's a good start, but it seems a little vague. And how is it going to work with those apps that use in-game currency bought from real money to actually purchase things? I guess we'll see.
  • Finally! I hope the list includes WHAT the in-app purchases are and not just a generic -might cost you X bucks-.
  • Would be great to be able to filter out all apps that include IAPs! Posted with my Note 3 via Android Central App
  • I work for a bank and we receive thousands of claims of customers disputing charges for in app purchases for google play. The worst offender is candy crush. I have seen as many as 300+ 1.00 charges. For that people could be buying an xbox or playstation and not some lame puzzle game.
  • Great start! I thin AD support should be listed as well. I'd still use them but it would be nice to know! :)
  • Let the competitive pricing begin... Posted via the Android Central App
  • I can't believe it took them this long to change this. Thank you. Now start offering a truly free app of the week,
  • Great. This was one thing about the Apple store that I liked. Posted via Galaxy ace plus running Speedmod 2.5 with Xposed
  • Good news, but a price range sounds awfully vague. The iOS App Store itemizes every in-app purchase and its price up-front. That's infinitely more useful.
  • A start in the right direction, but I still believe IAPs have ruined mobile gaming. It's fleecing of the highest order - I'd happily pay £5 to £10 for a great amd complete gaming experience. This is why I emulate. Posted via the Android Central App
  • It's about time. Now, what about being able to gift apps? Everybody criticizes the iPhone 6 and 6+ for coming out with features found in Android two years ago but we still have to rely on gift cards instead of buying an app as a gift like it has been possible in the App store for over 5 years.
  • i do love all these changes, but they are all not developer friendly. i have a feeling we would see less Play-Store exclusive apps :(
  • I see your point, but I disagree. I think we might see non IAP versions of apps start to be offered. Posted with my Note 3 via Android Central App
  • Not good enough. They need to quarantine iap apps to their own area. I'm not talking about a manual filter either. They need to make it so that, by default, apps using the iap model, are not shown within any categories. You would have to scroll to a sub category to get to them. Hell, ideally they would ban the model completely.
  • About time- although I have a feeling it will still not be enough info.
  • This is good news indeed.
  • Hopefullyball other appstores will follow suit. Posted via Android Central App
  • Effin finally!! Posted via Android Central App
  • About time. Posted via Android Central App