Dungeon Defenders: Bringing the Unreal engine to Android
We've been patiently waiting to hear some more news about Dungeon Defenders: First Wave since we first caught wind of it back in September. Here we are now, December and the wait is finally over. Dungeon Defenders: First Wave; the first game using the Unreal Engine 3 will be hitting Android devices on December 23. Pricing is where we would like it to be as well. When released Dungeon Defenders will be available for only $2.99. You'll want to note the basics you need for this game to run though.
Basic Requirements:
- 512 MB RAM
- GPU capable of OpenGL ES 2.0
- Android 2.1 Eclair
- 800 Mhz CPU or greater recommended
- SD card with at least 400 MB free storage
3D graphics, online and offline campaign modes, co-op game play. You can hit the break for the full press release and video but to break it down we'll just say you better believe we're excited to get our hands on this. [DroidGamers]
Dungeon Defenders: First Wave ushers Unreal Engine Tech onto Android Shores
Tower Defense Action RPG brings Unreal Engine 3 Technology to the Android Platform on December 23, 2010
Gainesville, FL – 17 December 2010 – Trendy Entertainment will release their highly anticipated title Dungeon Defenders: First Wave for Android systems on December 23, 2010, just one week after its release on the iOS App Store. This title will be the first to bring the Unreal Engine technology, which powers the best-selling Infinity Blade, to the Android platform. Gamers can purchase this tower defense online action-RPG on the Android Marketplace for $2.99. It includes an epic on and off-line campaign, challenge missions, leaderboards, and robust 4 player co-op play via GameSpy.
The game is available in multiple languages - English, French, German, Italian and
Spanish. It carries an ESRB rating of “Everyone: 10+” and a PEGI Rating of 12+. Device requirements are as follows:
Basic Requirements:
512 MB RAM
GPU capable of OpenGL ES 2.0
Android 2.1 Eclair
800 Mhz CPU or greater recommended
SD card with at least 400 MB free storage
Specifically Tested Compatibility List:
All Tegra 2 Based Devices: Fully Compatible
Nexus S: Fully Compatible
Samsung Galaxy Tab: Fully Compatible
Samsung Galaxy based Cell Phones: Fully Compatible on all with 100 MB RAM free
Droid 2: Fully Compatible
Droid X: Fully Compatible
HTC Evo 4G: Fully Compatible
HTC Incredible: Fully Compatible
myTouch 4G: Mostly compatible, have some occasional stability issue
T-Mobile G2: Fully compatible
Dell Streak: Fully compatible
HTC Desire: Fully compatible
Nexus One: Fully compatible
More Info:
www.Facebook.com/DungeonDefenders
About Trendy Entertainment:
Trendy Entertainment is an independent Florida studio focused on rapid, low-cost development of broad-demographic games for digital distribution. It is composed of the co-founders of Artificial Studios Inc and former directors of Ignition Entertainment, who have together released numerous titles for PC, Xbox 360, and PlayStation 3 system, including Monster Madness and CellFactor. For more information, please visit https://chromatic.games/
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I didn't even know the Unreal Engine was being ported to Android. Definitely good news though for future Android games. :D Dungeon Defenders looks like a pretty fun game too, even though I'm not too big on MMORPGs.
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With so much UI, there's not much space to see what's actually happening on screen. Still, looking forward to seeing if this is any fun on my Droid X.
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I agree. The UI looks ten times busier than that of Dungeon Hunter (which was free a week or so ago) and I found that game to be rather clunky. When my own fingers get in the way of the screen as well I'm beginning to wonder if I should even bother. I suppose with the old Market app there's still the 24 hour buyer's remorse period, right?
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I bet my Droid 1 can handle this...
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^ LOL.
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Waay too much going on there for a phone game for me...Plenty of people will like it though and it means progress. just can't imaging having to control all of that even on my evo's screen. rather have a simple fps...
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Don't care what anyone says. I want this and I want it NOW!!!!!11!11!1!!1 ...Nah, i'm kidding, I can wait. But it seriously looks fun, regardless.
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Any chance a game like this could take advantage of the Epic's physical buttons?
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The game is awesome. Give Google Android another 6 - 12 months and we should be at Apple's level.
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Even though this isn't my type of game I will get it only because I have been waiting for the unreal engine to come to android
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If the Unreal Engine is indeed being ported over to android then Infinity Blade isn't far behind!
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Hope there's a free trial version. Stupid 15min refund policy.
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huh practically World of Warcraft on mobile, now those WoW nerds can actually get up out of their chair and still play. :P
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See Phil, this is MY Angry Birds :D
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I think Pocket Legend's playerbase is going to shrink a lot, very soon. ^^
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Interesting... It requires 512MB of Ram - The Fascinate (and I'm pretty sure other Galaxy S phones) display something like 325MB of RAM. Where'd the other 128+MB of RAM go? I had speculated it was allocated for graphics.. Now look here... "Samsung Galaxy based Cell Phones: Fully Compatible on all with 100 MB RAM free"... There's no way it's running that well, with that amount of free resources, with only 325MB of RAM. SO - The Fascinate and other Galaxy S phones DO have 512MB of RAM TOTAL... Nice to know.
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I was so pumped for this game, I just downloaded it last night and after the download you have to download more which took more than the 15 minutes for the refund window. The game runs like garbage on the Droid Incredible, despite the fact that it says it's fully capable. I'm not in a battle with Google to get my money back, granted it's only 3$ but still it shouldn't run this bad :(