Don't care

Matt Gemmell, iOS developer and author on Apple-centric sites and publications such as MacFormat and Tap!, has written a post on his blog about how "Android was designed for piracy from the ground up". He mentions sideloading as a conduit for thievery, and has all sorts of bad things to say about Android's "open mentality". 

Here's where we could mention things like sandboxing, and Android's Application Licensing system that checks for a valid license every time you open an app, but why bother? It's his job to say everything Apple is better than everything else. It's also his right, and I don't want to think about a place where someone else can decide what I should hear or see -- or install on my phone.

In short, AC, like the Honey Badger, don't care. Carry on Mr. Gemmell.

Source: Matt Gemmell; via The Verge


Reader comments

iOS developer says 'Android designed for piracy'


And just in time to celebrate this article we have new Reports of Malware in the ITunes store.

Will iMore post that story? Nope. Too busy talking about Mountain Lion (there being nothing new on the iPhone front).

Actually, it's funny that it's true for both.
A friend visited Iran recently...said it was easy to buy a $2 DVD full of either Android or iOS apps. They didn't care about malware...just free games...

That is exactly what I've been saying. A lot of people ignore Jailbreaking (and how honestly easy it is and the still thriving market for performing them) and how repos like hackulous and installous make it as easy as going to the app store to pirate an app. Instead of going to the app store, you'd just go to installous and WHAM, instantly sideloaded, no hunting or anything.

I actually just started following the Verge on RSS, are they crapple fanboys too? if they are I have not seen it yet, and the moment I do I will drop them like a bad habit. Seriously I want to know....Since the patent trolls have started their war on Sammy I have gone from a dislike of Apple to an utter contempt for them. And I will continue my personal boycott by not support them in anyway as long as I can help it. Also if there are others let me know I like Lifehacker, Mashable, Arstechnica, Slashdot. I already knew BGR was an Apple don't bother with that one.

Their is a danger in only reading and listening to people who agree with you. The only issue I have with The Verge is that I think their reviews are a bit suspect but they do excellent articles and features and I would encourage you to read them especially Nilay Patel, one of my favourite articles about Android came from the Verge and is updated ever so often also here is a great article on patents

Exactly dude... BGR is on apple's payroll for sure... They have to manup and admit the same...Mr. Jobs said he said he would spend a lot money to destroy Android. BGR received some of this money and they think they are destroying android by writing things that make Android sound bad... In reality all they are doing destroying their credibility...

This guy has a fatally flawed view of Android and open source. We should pirate his iOS apps.

"In short, AC, like the Honey Badger, don't care. Carry on Mr. Gemmell."

Couldn't have said it better.

And Madfinger are a bunch of attention whoring babies. No one "forced" them to make the app free; the whole idea was to make their money from in-app purchases and have a really low initial cost for the app itself. The only reason they made it free is to have a nice long cry about it to the media. And guess what, even some Android fans are taking what their press release on the matter as cold hard fact, when it's nothing more than fiction.

While I agree with the assessment on Mr. Gemmell's arguments, this is unfortunately one of those situations where even a massive "perceived" problem has dire consequences. I'd be willing to bet that there'd be very people who would say that piracy on Android, however rampant or not, has had a negative effect on the quantity and quality of applications developed for Android as opposed to iOS.

When you have developers deciding to go iOS only or reduce their 99 cent app to free because of the piracy, you have to admit there's a problem.

The argument of "Numbers of iOS devices vs Android devices" used to hold true, but there's plenty of money to be made off of Android app purchases - as long as people buy the apps and don't pirate them. Because it's so easy to do on Android (without rooting), there's a definite hesitation for developers to pour resources into a leaky platform.

So we should care what someone who makes their living from iOS thinks about Android?

This dude is a blogger, not really a developer. I know, because I'm the same thing in the other camp. A lot of Apple bloggers are digging deep and spreading misinformation like wildfire. He is just one of many. 

I agree Jerry!

But I have one question.....once someone, anyone, blogs about a device from apple what else could they possibly write about on a continuous basis? Nothing in apple changes until apple changes it and that's usually once a year!

"Android piracy is rampant. For example, we put out a really cool Android version of MorpWiz Play. But, according to the numbers coming back to our company, it's being ripped off right and left. Android employees need to create a system that's fairer to developers." - Jordan Rudess

Jordan Rudess knows the piracy numbers for iOS, because he has been involved in iOS dev at the highest level since before the iPad came out. Obviously, he would not say something like this if the numbers were even remotely similar to his iOS experience. Maybe it's the 9:1 pirate/customer ratio that the game dev you reference experiences. (Jordan is such a polite guy that you know that he's livid if he would come out and say something like this.) It may be true that not all pirates would have bought your stuff, but it's also true that nobody who gets your stuff for free ever comes back to buy it. The threat that your app will be mostly pirated messes with correct pricing as well.

Jordan's main programmer (Kevin) moved into doing mobile dev for Wizdom full-time, starting from iOS, and this is not something that they should be expected to put up with.

So, keep making war on your devs. You are winning. Keep going, and they will all be gone.

Well, here's a response from somebody who *IS* actually developing and not a blogger, on iOS (switched from Android to iOS). All that he is saying is that contracts are far easier to enforce on a closed platform, and that this has a direct impact on the quality of what developers write for the platform.

It's the same users-breaking-the-contract issue that music and movie producers have been dealing with for the last decade. Be very glad that the phone carriers don't simply *bill* you for all your unpurchased apps (and music and videos) on your phone when you connect to the network; as it is probably legal to do that with the apps already.

Anyways, these developers saw a high number of users (90%?) of users hadn't paid but were using the app. These are luxury goods that you don't need to survive. If you hate the developers so much that you won't pay a paltry dollar, then just boycott the app and don't *have* it.

So what this post is saying is that because Android is more open, Android's technical answer is to strap-on a phone-home feature into your app after normal packaging measures are found to fail. Because Apple is more closed, their answer to this to to just make it a major pain to jailbreak the device as a whole, so that you don't need to resort to invasive phone-home measures. But note that on iOS, the number of jail breakers is so small that they may not represent an actual problem. If they send me requests for support, then I respond with requests to help me test my pre-releases or to make video demos (with a 10%-ish probability that they do anything).

Contrary to what commenters seem to think, it *is* in fact hard to keep your iPhone jail broken and fully useful at the same time, as breaks always require serious security holes in iOS to work, and the iPhone hardware will not allow version rollbacks to keep holes plugged; which means that for developers spending months at $0.00 income working full time building an app and getting paid and unknown amount only months later when it's released is something you can risk doing.

Why should developers port to your platform if nobody wants to pay, especially when there are so many combinations to test?

And think about the kind of future that comes from a reluctance to purchase up front. Do you hate ads being thrust in your face? Constant in-app purchase nags, or tricking your kids playing with your phone into making a giant purchase on your behalf? What if developers started writing malware that tries your username/password pairs against all known bank websites in order to get paid? When piracy is rampant, it starts flowing in both directions, because all the honest people have moved on. Have we not had enough of this experience from the last decade of Windows shareware and crapware? Part of the closedness of iOS is designed to permanently slay bad actors as soon as they arise(ie: revoke certs and terminate their app account that is linked to their bank account). It is this that keeps malware down; not some magical technical superiority of the platform itself.

There are more iOS developers starting to write for Android simply because the Apple store is starting to become saturated, but developers will continually move on to whoever is paying - while users may be stuck with what they bought.

I know you guys like Android because it's open. But the point of that article is that developing on an open platform has a lot of hazards that are keeping developers porting from iOS.

Thanks for weighing in with thoughts not wholly in the fanboy/troll camp... Even if I may not agree with every point or conclusion drawn, this is what makes the comments sections worth reading.

I know the number didn't come from you, but 90% of users pirated the app? Anyone really buying that? I call complete BS on that, which then causes the entire applecart to be upset. 90%? Seriously? As my nephew likes to say, beforeal!

Actually, it makes a lot of sense. You can ask the original game developer for details, and I am sure he would be happy to publicly post data. On iOS at least, I have run this experiment multiple times with some specialty apps. Twice I released an app that had an initial bump when it was at the top of the store at a low price, with a few hundred sales in the first few days. I tried a few days of the lowest possible price. The price didn't make a linear difference in sales. Cutting price in half doesn't double sales, etc. So I move price to maximize the equation "sales*(price-supportPerSale)".

But I then made it free for a few days. Wow. In both cases, free versus the lowest possible price you can charge is a 200x difference - a $1 difference. The guy that made Arctic Synth had the exact same experience. Users who buy think about why they are buying it, while people getting stuff for free act like an armored truck just drove by spilling dollars out the back door. They don't read descriptions, know what they just downloaded, or follow tutorial links. They quickly grab everything they can, and are where all the high-maintenance people that send insane emails come from. So if there are a lot of people jailbreaking Android devices, then it makes sense that unpaid users are 100x.

I don't know what the Android distributions are, but in the iOS music section, #100 in the music category is on the order of a dozen a day. That means #100 in a section with over 8000 competing apps selling a dozen a day. As a free app at #4 for a few days, it was two to 3 thousand a day; and those users will *never* delete the free version and buy the app when it goes back on sale. Though I have had some that use my app professionally send checks to my house or grant me legitimate software licenses, vip tix, concert access (etc); but over two years that back channel was only about a thousand (very fun) dollars.

I have been at the high-end of it too (working with the guys who recently ported Morphwiz to Android). A music app that spent a few days grossing just under Apple's GarageBand and ahead of Animoog would have competed with my day job if it could have been sustained for months, but the fall-off to a constant value is always exponential. It is nearly impossible to ask for a price that covers development costs without moving into the toy-app/game category to get sufficient sales volume.

The closedness of iOS is a major hassle when you are developing and distributing to your friends. But I know what the numbers are like (in my own category at least), and can assure you that if Apple opened up the platform; that two things would happen. The first is that developers would be dealing with too many combinations of what could go wrong (and not enough devices to test). The second is that piracy would climb to the point that the best developers would desert for a more profitable platform before it gets saturated (Windows8 perhaps).

I'm sorry, but saying "yes, it does make sense" and then following up a with free vs. paid argument is specious at best. Free does not equal pirated, and without the 90% pirated claim, your original argument falls apart completely. FWIW, we don't jailbreak our phones. That is what Apple users do to get somewhere near the functionality that Android users have out of the box.

No it doesn't fall apart. What I am saying is that this dude that I respond to that says "whoa! 90% pirates! that's... an impossibly high number!!!". Too high in comparison to what?

The Android developers here say that there is piracy. The article referenced says that there is a large ratio (more than 9 to 1) of users who are playing but have not paid him versus people that are. 99 to 1 would not be surprising, based on my actual experience with putting apps into the store.

Users can imagine what they want to make themselves feel better. But we developers know what our own numbers are. We even get support emails from people who haven't paid. For paid users we get exact numbers. And if our apps send back data, then we get statistics that may include people who did not pay. End users are talking without a background in the subject being discussed.

If you sell 20 apps a day, and there are 10000 people who can install whatever they want, then yes -- customers can easily be outnumbered by pirates. This happens because pirates just grab whatever bandwidth and diskspace and attention will allow, while buyers will only get something after they have thought about it.

Sad thing is that I pirated quite a few apps when I had my iOS devices. On Android I have never had the urge to pirate any apps and have paid for everything I use... and I have bought a LOT of apps from the Google Play Store.

Bottom line is we have to support the dev's and buy apps if we want Android to grow.

That was my experience. Having tried the Apple, I realized it wasn't for me. Hence, there was no way I was going to spend money within an ecosystem I had no intention of staying with. Cydia was my friend ;-)

Me too, lol. I had installous and xsellize on lock! Even cydia apps (like bitesms, which was awesome) I didn't pay for. Maybe I'm more invested into the google ecosystem, but I pay for android apps with no reservations.

I guess Windows was designed from the ground up for piracy then as well.. (Rolls eyes). Android should be even more open than it is. Nobody would accept getting a PC from Dell and not having 'Admin' access or getting a Linux distro where they don't give you root access.

Much semi-professional desktop software is still in the $300 range. Desktop games and utilities are still in the $30 range. Phone/Tablet apps take just as much effort as utilities and games to produce because they are constrained by battery life and computation budgets - which balances out some feature losses, so if the app is now $3 then that means that they have to be selling 10x as many units.

So, people noting that PCs were fine with no constraints.... You used to get an app for $30 to $300 compared to their effort-equivalent phone versions on locked down platforms that are $3 to $10.

Sounds like those someone that just wanted to be lazy and stay behind the walled garden of Apple then bitch when then remove an app for some random reason.

yeah thats what i whas thinking to, seems like people like him want everything to be locked down with nails so that "normal" people cant pirate. I say normal because if you have just a little bit of tech know how you find out how to jailbrake and then all bets are off.

since I moved to android I have not pirated any software and I gladly payed 1$ for that game, even tho i haven't played it mutch.

a large part of whay i am on android is that i can sideloade apps. I dont want apple ore google for that matter to deside for me what i can and cant have on MY DEVICE. And it scares me to se people like Matt wants to take away CHOICE, but that is where everything is headed.

He started out making a few good points, but then he belittles people for offering free or cheap apps, basically saying it loses the "premium elite" status.

I don't need to pay a lot for things to feel good about myself. I have a free phone, loaded with free apps, on a free mobile OS, and couldn't be happier.

I agree thisvithis is annoying and here area lot more great Hans about having an open OS, but just ignoring this does nothing. There's a reason we don't get a lot of great applications and anyone that has spent a few minutes with an iOS device knows we are a long ways behind iOS in premium good apps. Google needs to figure something out cause it is a cold reality that a good many android apps are pirated especially the good ones that cost 5 or 6 dollars. This keeps great devs from creating apps, porting apps, and supporting apps n our beloved OS. He makes a good point even if he is way off base.

Really? What "premium good apps" does iOS have that Android doesn't? Remember all of those exclusive and highly popular iOS apps that eventually came to Android, only for Android consumers to realize that the equivalent apps we had before were just as good if not better?

And don't kid yourself, the piracy on iOS is rampant. That doesn't stop them from getting "premium good apps," so that argument fails anyway.

Alright I'll bite, but like I said before the only people that can't see that iOS has much better apps than Android are ones that have honestly not ever used it. I could honestly go on for a long time, but for sake of getting to bed sometime I'll start with a few of my favorites (by the way I am not the only person to make this claim as it isn't a claim it is truth and even the most fanboish android fan can see that).

1. Infinity Blade, Infinity Blade 2, and the upcoming Infinity Blade Dungeons
- You will never see this game on Android and most will honestly say it is probably the most impressive mobile game out not just in graphics, but also game play
- I really could stop here, but I won't
2. Superbrothers - Sword & Sworcery
- Best soundtrack and most unique mobile game out there in my humble opinion. Again you wont see this on Android
3. Batman
- Great game and alot like Infinity Blade
4. Notability
- By far probably my favorite app on any OS and I love them all. This is by far my most used application and has tons of great features. I wont take the time to go on you can look it up, but not only does Android not have it they don't have anything that is even similar or offers the same features (at least as good)
5. Twitter (iPad)
- Ok Android has it, but it is no where near the quality of this application and that is scary as Twitter is a huge company and if they dont see the need to update Android and spend all its time developing for iOS what does that leave us Android lovers such as myself?

I haven't even started on the iOS made apps, but here is a few that obviosly you wont find on Android, but I also name ones that Android doesn't even offer any app with even anything near the experience.

6. iPhoto
- Take five minutes with this application and you wont believe its on a mobile device. One of the many reasons iOS on the iPad will never see much of its market share fade for a long time.
7. Pages, Numbers, and Keynote
- Don't even try to say that any number of Android apps offer this same kind of experience. Not only that, but they work with all MS Office documents
8. iTunes U
- One of my all time favorite things on iOS and something that most people don't take the time to even think of. Not only can you take entire college courses from esteemed colleges like Stanford, but you also get the pdf books they teach out of, the homework, test, and after today you can even take notes. This is something you have to try out to believe and it doesn't cost a cent and grows more and more everyday. For anyone like me that loves to learn I can take a free class on anything from Android and iOS development to French class. It is absolutely amazing and as much as I love my Galaxy Nexus and Nexus 7 sadly we will more than likely never see anything even close to this experience on our beloved OS.
9. iMovie
- This is weird to use as it doesn't even feel like it is possible to edit videos with this great of an application. Apple really can design some great apps and transition well from their Mac OS X and iOS line
10. Garage Band
- Again something you would be hard pressed to find on Android and probably ever will. You really have to try it out to see what I mean.

These are just 10 I rattled off on the top of my head there are so so so so much more. I you haven't tried it then do and you will see what I mean. I prefer Android and the openness of the OS always gets me in the end and over the past year or so they have done a great job of filling the gaps, but while Android is finally seeing games and apps that have been on iOS for years other devs are creating new ones. Sadly Android will never catch up especially when iOS grabs the attention of alot of great devs that I wish would take the time to develop for Android, but it won't happen until things like this article states is worked out. There is just not a value in it as most people on Android are used to free apps and dont spend anywhere near the money that iOS users do. There just isnt the money in it. You can deny it all you want (I did for a long time), but it's sadly the truth. That is what my post was about. It wasn't meant to flame or start a war as I too prefer Android, but I'm not blind to the fact that we are missing out on some of the greatest applications being developed because of things like piracy. Yes, iOS has it and so does every other platform, but iOS also doesn't have its users trained on free apps and also has a much better eco system both in first party and third party and like I said before I dont see that changing anytime soon. We will always get iOS hand me downs and will always be waiting for the great apps to be ported over.

This is nonsense. iOS has certainly strengths, but arguing apps is a stupid battle that both sides could win, depending on what you value most.

Android has some unique apps of its own that I would take any day of the week over what you described. To begin with, games, as good as they can be, will never have a go at console games, at least for a few more years. As a result, I play on my Xbox and PS3 and would never choose a mobile platform following a gaming criteria. Same applies to Office docs, touch UIs are no match compared to a PC/Mac. iMovie and Garageband, really? Again, if you are at the slightest into video or audio edition, you will never choose a tablet or a phone to work with.

In any case, even if I bought your argument, Google Play is growing at an incredible pace and reports of its more than successful monetizing are everywhere these days. That, along with the base community of Android users growing larger and larger by the minute will surely make developers bet on both environments. In fact, we can throw an analogy with Mac vs Windows and you tell me what games developers bet on, even with all the piracy being almost exclusively one-sided.

Unique apps offer no superiority to iOS, for Android has many of its own. To name some examples, say AirDroid (anything close in iOS is laughable), Swiftkey 3 (again, lightyears away from... well, the Apple keyboard, as there are almost no alternatives), PlayerPro (and many other music players that simply run circles around Apple's, offering lyrics, artwork and artist information online, plus themes, lock screens, different widgets, etc.). Not long from now we will have VLC (best video player period) and be sure it will not be removed by Google from the Play store. Same applies to XBMC, an incredibly awesome media server. Of course we have up to date Firefox, Opera, Dolphin and Chrome, all of which are allowed to compete and perform to the best of their capabilities. Last but not least, Android offers tons of customization options without the need to root anything, from the lock screen to a full blown launcher, and there are very good quality apps there too.

Just like you said, these are just some things off the top of my head, but again, there are many more, which is why this discussion is a bit of nonsense. Each platform has strengths of its own, even in the realm of exclusive apps, it's just a matter of what you value most.

Good point... like I was saying, it is perfectly legitimate to argue in favor of Android when it comes to exclusive apps, it's just that there is this notion that iOS apps are better by definition, when that is far from being true. The thing is, both are so good that the final choice inevitably falls down to personal taste.

Also, I didn't mention a single platform specific app, when they are awesome. Gmail, G+, Maps... Anything Google is so much better integrated and more functional. Now that Apple is consciously drawing apart from Google, I feel iOS will lose much of its appeal for those using Google services. Simply losing Google Maps is enough a reason for me to not even think about iOS... Offline Maps is incredible and we have enjoyed 3D maps for a while now.

Cause Cydia and other blackmarket app stores doesn't exist. Lets ignore the piracy avenues on iOS which are rampant (I see alot of people utilizing them).

I agree as Cydia is a huge avenue for pirated apps and as long as there is an internet there will sadly be pirated apps, movies, music, and any kind of digital software. It effects everything and is a problem on all platforms not just Android.

"It's also his right, and I don't want to think about a place where someone else can decide what I should hear or see -- or install on my phone."
Brilliant. Quote of the month!

So, according to Matt, choice is bad and if you like Android you are a nerd that no one cares about? WTF?

Open is bad?

Good luck in your future, Matt. You just gave me more of a reason to dislike iOS.

It's TOO MUCH FREEDOM for people to handle, apparently. The whole article has an elitist, Catherine Fitzpatrick-like vibe that kinda creeps me out.

You don't have the freedom to set the price for other people's products, only for the things that you yourself create. I think it's very clear now that you should go to iOS for the places where the walled garden is working, and go to Android for the stuff where you don't want to be in it.

Android users can fight and win that battle against its developers, I suppose. But the platform will quickly die when the developers retreat. It only took RIM (and its Playbook) a few short years to go from being well regarded to being a total corpse. If you read about their survival plan, they know that their main problem is that developers weren't writing apps of sufficient quality to keep the platform alive.

And I might add.... the problem never that piracy is merely *possible* or *easier*. It's that the user base is full of people that chose the platform primarily to not be limited to having stuff that they paid for.

I bet this guy also drives a car that isn't capable of exceeding the speed limit, and he preaches to everyone he meets about how superior his car that only does 70mph (65mph in some states) is. The only thing sadder is that respectable news sites actually give this guy the time of day.

Oh and just cause this is fun as hell, i will see you an Android John Cusack and raise you a sunglassed Morpheus:

actually I've been downloading apps via installous since I've had my iphone 4s. I've never trusted downloading google apps .apk fearing that they've been compromised by someone else. etc. virus/malware

if anything the fact that google is more open, makes people think twice about whether or not to "sideload" apps.

Wow amazing as far as I know all OS can be pirated and are....but anyways if someone's choice is to have an OS that is controlled well then IOS is for u if u like the option to be able to manipulate and not have limitations along with having apps that can do the same and or better and not pay such a premium because the fruity logo is stamped on it then android is for me. I tell ya what's amazing is how a company can sue over patents that are being it a patent war or is it just fear that android has caught up and surpassed IOS that apple has to now get on their high horse and god forbid someone actually challenge them....if that's the case well just about every produced product that has been made can be sued over hell plastic bottles shirts bras hell everything....gosh apple really just pisses me off. Did they forget they are using Samsung to produce their screens on the iPad....

Android = piracy,
iOS = slavery.

Frankly I prefer more balls than shrinking from fear of their master.

Matt Gemmell ‏@mattgemmell

Seems my ‘Closed for Business’ piece just hit Android Central. “Go (censored) yourself, iOS fanboy!”, and other stunning ripostes.


Jerry, does AC have a Twitter? You guys should reply to him and politely point out that, no, that's not at ALL what was said (although the comments section has plenty of vitriol in it).

Yeah, I just read that myself. Apparently it's OK to pirate movies and music, but not phone Apps.

Not only that, but he blames the corporations/studios for the piracy because they are draconian and refuse to open their content up to contemporary trends, but then slams Android for being open source and praises Apple for being draconian and refusing to allow content from other sources.

I use app stores like Amazon to try out apps that are discounted versions of paid apps. If I like the app, I go to Google Play and buy the app in order to support good developers. Some apps that work on my device, but cannot be purchased from Google Play (I'm looking at you EA) I have to continue to use the free version I got from Amazon.

This may not be typical of most users, but I feel that we need to do our part to support developers.

God forbid this guy finds out about Windows. At least Google offers an authentication frameworks.

The honey badger is so awesome... I love self righteous fan boys. Good comedy right there. Nothing like arguments about which flavor is best.

"Here's where we could mention things like sandboxing, and Android's Application Licensing system that checks for a valid license every time you open an app, but why bother?"

Despite the fact that Jelly Bean provides a way for developers to encrypt their apps on a per-device level, the implementation will sit largely unused until Android 4.1 hits a critical mass of people, something that if Gingerbread is any indication won’t happen for another 18 to 24 months.

then why mojang getting a patent lawsuit brought agianst them for how they handle DRM on the android version of minecraft.

he's so right... now excuse me as I go play the Sushi Spinnery, and other fine Kairosoft time sinks that I paid full price on Google Play.

I don't like Apple, but, they were right about one thing... I use my android for porn. lol

The number of ppl who Jailbreak their iphone is bigger than ppl think. Its not difficult to jailbreak the iphone, ipad or itouch. I find it more difficult to root an android device than jailbreak an Ios device. Android has great apps, and the only way to keep these devs around is to support them. Most apps that are popular on Ios are on android or will eventually make way to android, same for some android apps that arent on Ios.

I am under the impression that as a percentage, iOS jail-breakers are a very small group. Out of all the jail-breakers I get support emails from - almost none of the jail-breakers live in US - yet I am positive that the vast majority of people using my app are in the US. Some of this may be related to foreign carrier hassles around the iPhone. In terms of income, I believe that all non-US countries combined don't compare to sales from the US.

I never bothered to root my Android when I had one, nor do I care to do it to my iPhone, so an actual Android dev (the one referenced in the article is the only with any first-hand accounts so far) would have to chime in about how many unpaid jailbroken users they think they have compared to purchasers.

Meh....he has some points but everything he writes reeks of narcissism.

He is much too "know it all" to take too seriously

and IOS can't? You don't even need to jailbreak your iPhone to install cracked apps.. all you need to do is resign it

I'm looking at my backup iPhone that says otherwise. My girlfriend's brother unloaded his entire library of apps and stuff onto that thing.

Love this article jerry you're the best man everything you write aout is always pretty interesting wether people reading are apple or android fanboys

Android vs iOS/Apple is also about "big vs small". Designing for piracy IS a stupid idea if your name is EA Games and you have 500 developers, coders etc in house. Then every leak is money lost. But if you are named Steve, aged 65 and has decided to learn to code before you die then an open system; "designed for piracy", is a great system. Post your app in forums across the internet, let people play and break and give you feed back. The way lots of devs do under Android.

The problem is finding the balance between big and small. You need an open system to start your company and in a way you need a closed system to make money once you "go big". My personal opinion is that Google is so far doing this balance act quite well.

I use to pirate apps as well, until I realized its not going to be easy anymore. If anyone has ever tried to pirate Locale, then you know what I mean. Because that app used Google's android application Licensing I was stopped in my tracks and was never allowed to use it and never tried again. What I don't understand is why all developers don't use it. All they have to do is use it and don't put their apps on a third party Stores(Amazon) and they are safe.

Actually this whole pirate issue is pretty much moot. Its developers fault... end of story.

There are so many responses to this I haven't had a chance to read through them all.

But no doubt this has already been mentioned, Jail breaking and the number pirated games and apps readily available out there for iOS

Not worth wasting any more energy on this joker, iCrapple MULE!

Where to begin?

I develop mobile apps for a living and as a hobby. Nothing famous, just apps.

To all those posting here saying that you've pirated apps with the occasional justification that it was because you didn't like the ecosystem or the people you were stealing from: you're thieves. Stealing from someone you don't like is not morally excusable. It's depressing that the Android Central community seems to think this is acceptable.

Jerry, whilst Matt Gemmell is both smug and an Apple Cheerleader, he also has a long and easily identifiable history of professional development on OS X & iOS. Your dismissal of his opinions because he's "not a developer" is as lazy as his assertion that Android is built for piracy.

The last time I looked at bringing some apps to the Android marketplace, 60% of the apps I'd be competing against were bad knock offs of apps both on Android & other platforms, some of which were clearly using using assets ripped from their competitors. Their USP was that they were slightly cheaper than the originals. It didn't look like a healthy ecosystem.

Having recently played with a friends Galaxy S2 I've been looking to bring a couple of apps over to Android but based on the posts on this story I'm wondering if I should bother.

I have more issues with closed-source operating systems being hacked by PDF files than I do an open operating system operating as intended. You can't fault the software developer for the user's bad habits, unless that developer provides insecure security which can be breached on the first day of release.

I honestly don't see what's wrong with what he said. it is very easy to pirate apps from Android, and no disputing easier then doing it on iOS. An android developer does not bring in as much revenue as an iOS developer even though there are wayyyy more users. When a developer is forced to make their application free because of constant stealing that is a blatant sign it is a real problem. Apple doesn't have to many problems like this. Yes every now and then but not nearly as frequent as Android. The whole hacker community uses android, and it's whole "open" agenda encourages hackers and people wanting everything for free to steal.

It's not the absurd audio latency or touch latency, the number of hardware configurations to check, the OS version mess, trojan apps, nor the lawsuits that is the problem. It's the ethical bent of the users that are attracted to the platform.

Has Google called yet to say, "Hey Honey Badger, stop kicking us in the nuts!" ?

Jerry +1000

Stick it to the man. I think are frustrations all derive from Apple, their fan club, and especially their damn Dailey filing of lawsuits. We all need to get the honey badger attitude and just don't give a rip.

P.S. wish you would vent on the Droid cast more ;)

This from the mobile technology RAPISTS! MUGGERS! THIEVES! Kill the techno fascits! Apple must DIE!