Pokémon Go developer Niantic Labs has offered an explanation on why it has decided to ban third-party apps and services from accessing its servers.
Many developers have tried to access that data ever since the popular augmented reality game launched in July. Some of those apps were made for cheating in Pokémon Go. In a blog post, Niantic says those efforts actually delayed the launch of the game in Central and South America due to too much server resources being used by these outside apps and services. It even showed a chart that revealed just how high server resource usage was before and after the ban on third-party access:
In addition to hampering our ability to bring Pokémon GO to new markets, dealing with this issue also has opportunity cost. Developers have to spend time controlling this problem vs. building new features. It's worth noting that some of the tools used to access servers to scrape data have also served as platforms for bots and cheating which negatively impact all Trainers. There is a range of motives here from blatant commercial ventures to enthusiastic fans but the negative impact on game resources is the same.
Niantic added that there are also attempts to flat out hack its servers. It also doesn't expect to see this kind of activity to end. However, it's very interested to learn that this kind of unwanted access could result in real delays in Pokémon Go's expansion to other markets.