Oh, Cogs. If ever I've had my noodle baked more from an Android game, I cannot say. In terms of sheer mind-bendingness, complexity, and demanding that the player stretch their imagination in many multiple directions, you take the cake. This is all aided, of course, by your incredible 3D models, which are some of the most gorgeous I've seen in any Android game. But enough fawning; let's get into the meat of what makes Cogs great.

For starters, lets just talk about the graphics. Not only does Cogs feature some insanely beautiful 3D designs, it does so without sacrificing performance. Animations chug along, buttery smooth, and with all the turning gears and cogs and steampunk goodness floating around, that's quite a feat to see.

So what's the point of Cogs, anyway? Well, there's one cog that spins all by its lonesome. It's your job to move tiles with other cogs on them in such a fashion that you make a cog on the other side (or sides) turn as well. It kind of makes you feel like a watchmaker, and watching the chain of cogs either come to life or grind to a halt based on your moves is strangely enchanting.

You're ranked on three things: moves used, time, and completion. (The last one seems a bit silly, honestly. You get a medal just for finishing?) Whenever you start a new puzzle, you're shown the optimal time and moves to finish in. Once the level starts, the timer starts counting down, and as you dwell, the color will shift from gold to silver to bronze.

The move counter acts much in the same manner, but consider this: you don't need to move single tiles at a time. If you want to move a whole row, tap the farthest tile and it'll shift everything in the row over one space, but it'll still only count as one move! You've earn yourself many a-more precious medal that way, trust me.

The levels get increasingly more difficult (duh), but as soon as the second or third level you're tasked with not only making a golden cog spin, but you've got to cross to planes to do it. To get around the potential issues with turning a 3D model, Cogs introduces the two-finger swipe. Place two fingers, swipe around, and you can see any side of the box-with-a-propeller on it. It's a cool mechanic that is implemented rather well and keeps Cogs both challenging and feeling fresh the whole time.

And that, in a nutshell, is Cogs. It's a beautiful exercise in excellent game design, a mind-bending puzzler, and overall, an excellent game on Android. If you're the puzzle-loving type, Cogs should be in your library, no doubt.

Cogs is $2.99 in the Google Play Store. We've got download links after the break.

 
There are 6 comments

chaosking123 says:

Got this in the Humble Bundle 2 for Android a couple weeks ago! :) Loving it, just wish I had more time to play.. I got it on Steam too so that's great!

crxssi says:

I also got it for Linux in a Humble Bundle. It is a very well designed game that looks really great. Although I admit I gave up pretty soon because it really is very difficult. Sometimes when I want to game for a while, I don't want to burn out from stress and mental anguish.... I get enough of that at work :)

glazedfaith says:

This. Also, I already had it from the Potato Sack Pack on steam from the Portal 2 ARG. I haven't played it much since then, but I recall it was fantastically engaging, and remarkably difficult after a while.

Ry says:

Did this just come out for Android devices now? I remember seeing this game demo'ed at E3 (or maybe it was GDC) a few years back.

"Not only does Cogs feature some insanely beautiful 3D designs, it does so without sacrificing performance"

You mean that lag that you see around 1:06 and later on when moving the cube doesn't count as sacrifice of performance? Looked pretty laggy to me. Only when moving the cube at least...

Not seeing it.