Simplistic gameplay and an infinite number of levels make a winning combination

It's hard to get the right mix of gameplay difficulty, simple rules and design in a puzzle game (or any game for that matter), but luckily we've found another that has struck that balance. The game is Mosaique, and it has put all of the components in the right places to make an excellent title. It has a simple design and premise that is easy to pick up but extremely hard to master, and with a gameplay model that gives an effectively infinite number of levels you won't get bored with it.

Mosaique was just released in the Play Store this morning, so hang around with us after the break and see what makes it such an enjoyable gaming experience.

Mosaique Mosaique

On the surface, Mosaique is an extremely easy game to wrap your head around. With a quick look at a tutorial, you'll easily grasp the main rules to the game. The controls are dead simple, and can be understood just by looking at the above screenshot -- one button to move clockwise, one to move counterclockwise, and one to shoot. The basic premise is that you have a grid of different colored tiles arranged randomly on the screen, and your goal is to get rid of every last one. You do so by shooting the one tile on the perimeter -- which you control -- in at other tiles of the same color. Connecting with tiles of the same color make them disappear, while connecting with any other color swaps places with your current tile. A shot meter between the controls and board displays how many more shots you can take before the game is over. You lower the meter each time you shoot, and raise the meter when clearing two or more tiles of the same color consecutively. Getting to a full meter lets you clear an entire row of tiles, regardless of color.

The entire game is comprised of running through sets of 7 rounds, each getting progressively harder with new tiles and more color options to choose from. At the end of the 7th round, you are given a score and have the option to exit and start over again where you'll be given a completely unique set of 7 more levels. Because the levels are generated algorithmically you should never face the same level twice, which gives Mosaique a unique feel each time. There's no timer or any other metric to measure your success -- just your own high scores from previous rounds. Depending on your skill level you can expect to spend about 10 or 15 minutes each time, which is a good length to keep things casual.

We're not sure if there's an optimal strategy to play, but you quickly start noticing clever ways to manipulate the tiles in your favor. Once you pick up Mosaique and play a few rounds to start forming a strategy, it will be hard to stop playing. The simple yet challenging gameplay is of course wrapped up in an elegant design that is fitting for the type of game. All of the graphics, animations and sounds fit together nicely into a very calming experience while you play. And at just $0.99 in the Play Store for a full version of the game, there's no reason not to give it a look. Those in need of a good brain teasing puzzle game will not be disappointed.


Reader comments

Mosaique: An elegant and fun puzzle game


I've always wondered why when you guys put a "Get It On Google Play" badge in an article it doesn't open in a new tab? Maybe I'm the only one annoyed that I have to right-click and open it in another tab. Don't you guys want me to stay on your page?

I'd just like to point out that, unless you're using like an ancient version of IE or something, every browser i've ever used uses middle click as a shortcut to open in a new tab. I always use it when i want to open a link but dont want to close my page. Doesn't fix the problem, but it helps you live with it (easier than right clicking) :)

This. Links that forcefully open a new tab/window need to die and stay dead forever. It's easy to open a normal link in a new window if you want to do that. To open a _blank link in the same window involves rclick->copy shorcut->ctrl+L->ctrl-V->enter. That's a lot of keystrokes for something that could alternately take exactly one click.

I don't see what is so horrible about links that open a new tab. But well I don't think the point is that we want all links behave that way, just the ones that take you to different websites. I think it makes sense but it seems you have a very strong opinion about this issue.

The point is that all links should function the same.
It is already incredibly easy to open a link in a new tab with a single middle click if that is what you want to do.
What you're asking would force potentially unwanted behavior from some links and not others. That's simply bad design.

My mother makes $0/hr on her non existent laptop. She's a retired pensioner and so lives off a state pension, and cannot even read a text messages never mind operate a computer. But she's happy. Why? Because she doesn't get inundated with sad people like you selling her on false dreams.

hmmm. . . the new(est) version of the Play Store must be different for me I could not find it even when doing a search in games section.