Sprint today is rolling out the EL29 update for the Epic 4G Touch (aka the Samsung Galaxy S II). This is the update we first told you about a week ago when the source code dropped. And today, the update has begun to push out to devices. Here's the official changelog:
Dismissing multiple calendar alerts
Commercial Alert System (CMAS) activated
The Epic 4G Touch update -- officially to software version S:D710.0.5S.EL29, if you're into that sort of thing -- will be released in stages, Sprint says, with all devices scheduled to receive it within the next 10 days or so.
We're also expecting the Carrier IQ software to have been stripped from this update, and that may be included in the "Security update" bullet point. (But why not just come out and say it?) Sprint previously announced that it has quit using Carrier IQ for analytics data after a couple of months of user outrage, and we've already seen Sprint remove the softare from its HTC ROMs.
To get the update for your Epic 4G Touch, just look for the notification in the aptly named notification bar, then send things on their way. Or if you've told it to install later, head to menu>settings>about phone>system updates>update Android to get things going.
Usually we have to wait for some brave individual to take screwdrivers, spudgers and the like to a device before we get to see what's lurking inside. This time, however, Samsung's saved you the trouble of voiding your warranty and being left with a heap of broken circuitry, with an official teardown of the Galaxy Note, its unique phone/tablet hybrid.
If you've never looked inside one of these things before, it's always amazing how so much "stuff" is packed within a (relatively) small device. In the case of the Galaxy Note, the S-Pen stylus integration requires a special digitizer to detect the pen's presence and the amount of pressure, as well as a WACOM chip to process pen input.
Hit the source link for a more detailed breakdown of what's inside the Galaxy Note, or check out our full review for more on the device itself.
LG says it's sold more than one million Optimus LTE smartphones worldwide since the device's launch late last year. The Optimus LTE made its international debut in LG's native South Korea last October, before moving to Japan and North America in December. On AT&T it's the Nitro HD, on Verizon it's the Spectrum, and Canadians will recognize it as the Bell Optimus Eye. The names may be different, but all these devices are built around similar hardware -- a 1.5GHz dual-core CPU, 1GB of RAM, a 720p IPS display and that all-important 4G LTE radio.
Cherry-picking some impressive sales figures, LG says that Korean sales of the Optimus LTE hit 600,000 units in the first three months of availability, while Japanese buyers snapped up 8,500 units on launch day alone. There are no U.S.-specific numbers included in today's announcement, but that shouldn't surprise anyone given that the Spectrum has just launched on Verizon, and the Nitro has been available for a little over a month. Unsurprisingly, the Optimus LTE has yet to land Europe on account of the lack of widespread LTE coverage on European networks.
We got our first glimpse of the Sony ST25i "Kumquat" last week, and now it seems we may have the official name for the device, too. According to a new entry on the website of the Indonesian telecoms authority, the phone will launch as the Sony Xperia U. This continuing the lettered naming scheme used by the Xperia S, as well as last year's Tablet S and Tablet P.
The ST25i "Xperia U" is rumored to sport a 3.5-inch qHD (960x540) screen, a 1GHz dual-core CPU and 5MP camera, making for an attractive mid-range proposition. An unofficial, leaked roadmap lists the Xperia U around the €260 price point.
As Sony expands its 2012 line-up, we're looking forward to seeing more of the Xperia U, hopefully starting with an official introduction at Mobile World Congress next month.
Update: O2 says that as of 1400 GMT today it has fixed, the problem, and that "technical changes" as part of "routine maintenance" were to blame for the issue, which affected customers from Jan. 10 until today. The network's full statement is available on its official blog.
Original story: If you're browsing the web on your phone or tablet on O2 UK, then the network could be exposing your phone number to every website you visit. O2 customer Lewis Peckover recently discovered that when you're browsing over 3G on O2, your handset's phone number is often included in the HTTP headers sent to each website you visit, in plain text.
HTTP headers are information exchanged between your browser and the web server before a page is loaded. In theory, the way O2 includes your phone number -- alongside more mundane information like your IP address, browser and OS -- means that any website you visit could easily find out your number. It's worth pointing out that the header used by O2 to send phone numbers -- "x-up-calling-line-id" -- isn't one that's routinely logged by web servers. However, just a couple of lines of code would allow a malicious server to find your phone number just by having you visit a website over 3G.
Lewis Peckover has set up a site to allow O2 customers to see whether they're affected. We've tried this with an O2 SIM in our Galaxy Nexus, and sure enough, there our phone number was in the list of "headers received". If you're on O2, make sure you've got Wifi disabled on your device, then click here and see if you spot your phone number among the HTTP headers. For what it's worth, early reports indicate that not all O2 customers are affected, though a large proportion apparently are.
This isn't an Android-specific problem, however due to the fact that it's a network-level issue, it'll affect Android phones just the same as any other device that's browsing over O2's data network. For this reason, just about anything that connects via HTTP over O2's network could potentially access this information. For its part, O2 says it's "investigating" the issue, and while this is a big deal for O2 customers, the fact that this is a network-level problem should mean that a fix will be relatively quick and easy to deploy.
Google's also saying this will lead to a simpler and more immersive user experience, where information from the suite of Google services can be combined to provide more relevant information while using Google branded products. In the video above, they give the example of how it can improve search results. Of course, it will also help target the right advertisements to each of us at the same time.
Google also wants to make it clear that they are not changing the basic elements of their privacy policies. They still won't sell your personal information, and they don't share it without your express permission "except in very limited circumstances like a valid court order." On the other hand, data about you can now be used across all services where it wasn't (couldn't?) before. This isn't neccessarily "evil," but it opens things up for a bit deeper discussion and review. In the end, Google is still going to be Google, and it sounds like the company's really only trying to simplify things for end users like us -- and at the same time making it easier for its own products to use what access you've already granted them.
Imagine a small projector attached to your Android device, and you can use your hand and touch the projected image to navigate the UI through a Kinect attached to a PC. There's no need to just imagine it any longer, as the Android Kinect Projector Interface project is doing it now. The developers have built a system where a projector is attached to a Galaxy Nexus, and a Kinect attached to a PC running Simple-Kinect-Touch 2.0 communicates motion to control the running system. Using a custom AOSP ROM and TUIO for Android "touches" on the projected screen work just like touches on the physical screen would. Badass tech indeed.
Of course this is all unofficial and really beta alpha for now, but the idea is solid and the video shows us that it's feasible. Maybe it's something we will see on the shelves one day.
Verizon has announced their new 4x4 Galaxy Nexus contest and you'll want to make sure you get in on the action if you haven't already. The contest will be running for the next four days and in order to win, you'll have to meet Verizons expectations for entry. The short version:
Every day for the next 4 days, an entry timeframe will be announced that runs from 10AM ET through 11:59PM ET.
Each day you'll be given a different task for your Tweets. All of which must include, #GalaxyNexus4x4.
You can have up to 10 entries, provided you complete the tasks.
Winners will be chosen on by January 31 and contacted via Twitter DM. Your odds of winning will depend on the amount of entries of course but if you don't play -- you won't win that's for sure. You can hit the source link for the full contest details and rules.
$299.99 on-contract, coming this Thursday, Jan. 26
The word out of CES was that the Motorola Droid RAZR MAXX would be hitting store shelves on Jan. 26 for $299.99, and today we have the official confirmation of this from Verizon. As usual, that $299.99 price tag comes with a two-year service agreement, and puts the RAZR MAXX in line with Verizon's Galaxy Nexus, as well as the 32GB original RAZR.
Check out our hands-on coverage from CES for more on the Droid RAZR MAXX, which packs a massive 3300 mAh battery. And be sure to let us know in the comments if you'll be picking one of these up on Thursday.
You guys probably know this by now, but I was a fan of App Inventor. Watching my wife use it to create her own application just sucked me in, and I loved the whole idea of a way for anyone to make an Android app. When we heard that Google was shutting it down, I was sad, but the news that MIT was going to pick up the pieces and run with it lifted my spirits again. Recent news makes me even happier -- MIT and Google have released the full source-code for the service, and folks at MIT's Center for Mobile Learning have said that the public release of the re-vamped service is on track for an April release:
So far (knock on wood) our development effort is on track for releasing the MIT Public App Inventor Service in the first quarter of this year. While unexpected issues can always arise, we're guardedly optimistic that people who plan to run App Inventor courses or workshops can anticipate being able to use the MIT service by mid-April.
With the release of the source and the JAR files you have the choice of running your own local copy, or jumping in and using MIT's version once it goes live. See the links below for more information, and remember us if you give it a try and come up with your own app -- we'd love to check it out!
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